2018/04/26

D&D comics history part 30 - Forgotten Realms (IDW)

In 2012, IDW continues expanding its D&D comics line, starting a new series simply entitled :

Forgotten Realms

HC cover

   It will be a 5 issues series that will be edited in HC and TPB versions as well.
First issue will have 4 different covers when the rest will have 3. To my knowledge, there's no module edition for this. (which is sad considering the rich environment of the story)
The HC has the chapters (single issues cut) separated by A & B covers pages. And an art gallery at the end of the book shows off the RI covers (characters sketch ones). Owning only the HC, I can't assure it, but it seems there wasn't any RPG materials added to the issues.

 Sketch page from the art gallery (C-cover of issue #3)

   Story by famous Ed Greenwood, art by Lee Ferguson, inks by Sal Buscema & Marc Deering, colors by Len O'Grady & Dee Cunniffe and lettering by Shawn Lee, Tom B. Long & Neil Uyetake.

   So, it is a very interesting piece we have here. I have to admit that I wasn't very fan of the art at first, finding the characters very static, most often shown on front or side view with very angulous or very round faces... and often lacking facial expressions. As well, it's sometimes difficult to recognize the different characters... This may be why it took me years to finally get this out of the shelves and read it... and, passed the visual aspect, I have to say it's pretty well written and we have here a very rich and promising scenario. And I would add that I was particulary surprised -in a good way- by the sense of humor put in this story... somehow very brits' one. :)

Meanwhile, in North Ward..................... meanwhile in the Ghost Holds

   We're following the misfortunate adventures of Randral Daunter and Torn "Steeleye" Telmantle, both ruffians (greatly inspired by Fafhrd and the Gray Mouser) evolving in the dock ward's streets of the City of Splendors, the well-known Waterdeep (cf Brief description of Waterdeep below). Getting involved in some kidnapping they end being forced by a Tempus curse to rescue and protect the abducted noble miss of House Roaringhorn (cf map below), Lady Talandra. But nothing is as simple as it looks like and a bunch of different groups and entities are entangled in this affair... some willing the death of the Lady when some to get the mysterious Moondar (an apparently very poweful spell-gem with phasing propreties...). We just want to read the rest as most of the plots are still in development at the end of the book, but sadly for us, it seems there won't be any following.
You can find some interesting indeep analysis (and also very criticizing ones on Greenwood's writings) of the different plots of the story on (Un)Timely Comics.

[left] Brief description of Waterdeep (The North - Guide to the Savage Frontier, TSR1142 module box, 1996)
[right] Location of Great House Roaringhorn and its description (City of Splendors TSR1109 module box, 1994)

Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Neverwinter Tales and Cutter.

(O_o)

2018/04/25

D&D comics history part 29 - The Legend of Drizzt - Neverwinter Tales (IDW)

   In 2011, along with the publishing of their ongoing series, IDW will start releasing omnibus of the classic D&D comics by DC from the 80's and the main series of DDP, including The Legend of Drizzt. But, when we could have hoped for the missing Menzoberranzan chapter of Starless Night (8th book of the Legend which comics adaptation felt into limbos due to DDP's financial crisis), IDW offered their readers a story of the über-known Drizzt Do'Urden that takes place between "Gauntlgrym" and "Neverwinter", first and second novels of the Neverwinter Trilogy by R.A. Salvatore, respectively 23th and 24th ones in Drizzt's saga.

Released in 5 issues, and available in HC as well as in TPB, it will be published under the title :

The Legend of Drizzt : Neverwinter Tales
 

   This original story has been written by R.A. Salvatore and his son Geno, art by Agustin Padilla, coloring by Leonard O'Grady and lettering by Chris Mowry and Neil Uyetake.

   It's an interesting side-story to the novels, well written and sustained with nice and pleasant graphic. We're following Drizzt and his companion Dahlia hunting for some creature, part dwarf battlerager and part vampire that will turn out to be their former brother in arms, Pwent. This last one had been biten by the vampire Korbin Dor'crae (whose been turned into a ghost by the evil ich Valindra Shadowmantle) during his fight against Drizzt's party. And despite the mental assault Pwent suffers from the ghosty vampire, he is not yet decided to drink innocent blood at all...
   So, yeah, fun tale on many aspects especially for those who read the novels.


   Note that the first issue has been also edited in module version, containing a playable adventure.

Module issue cover and adventure page sample

   In France, Milady released this comic in HC version in 2013, slightly different from the IDW one as it's missing the RPG materials but in the meanting including all the covers of the single issues when IDW's was only showing a few. (As well Milady's HC has been published in the original comic size when IDW's is in a larger format). Translation by Philippe Touboul and lettering by Cédric Lestiennes.


   Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Forgotten Realms and Cutter.

O_oV

2018/04/21

D&D comics history part 28 - Dark Sun : Ianto's Tomb (IDW)

   As IDW took over the D&D license in 2010, they released a promotional #0 issue including both premieres/pilots of their main ongoing series (that will be known later as Fell's five) and what will be a 6 issues story set in the Dark Sun universe entitled :

Ianto's Tomb

HC cover

   Despite what is written on the back cover of the final HC version, it is not the first time ever that a comic story takes place in the Dark Sun setting as one was released in the DDP's The Worlds of Dungeons & Dragons in 2008. But indeed, it s the first time a whole comic series is dedicated to Athas.

   The story is written by Alex Irvine, art by Peter Bergting, colors by Ronda Pattison and letters by Neil Uyetake.

   We're following a mul (gladiator) named Grudvik escaping his slave fate and well decided to get answers from his treacherous beloved, Rubi, a lady of the Trade House Ianto. He'll be soon joined by Aki, a slave psionic hunter, and these two will be thrown in some political, mystical and treasure-hunting quest. While a good part of the adventure is set in the desertic area, the main plot is set in the great city of Tyr and Under Tyr (city was raised on pillars over a swamp, once a sacred wood). This underground city is full of scavengers, escaped slaves, and other individuals willing to stay in shadows as well as undeads and other creatures living among the ancient crypts.

Giant tentacles in the desert, 4-arms villains in catacombs... danger is everywhere on Athas !

   The art is pretty decent and we have a nice insight of the Athas world and its creatures as well as the use of psionic powers. The story is rich of details concerning the world and its history and in the whole, the plot is cleverly set up. When we would have awaited more adventures of Grudvik and Aki, time told it will remain a one-shot series. That s kinda sad as many plot's points remain vague and left reader's curiosity unsatisfied.

   The series will be compiled in tpb and in hard-cover.
Each single issue will have different cover versions as IDW did for Fell's Five series (Tho "only" 2 to 4 this time...), all including monster's stats or character's sheet as bonuses when #1 will have its module edition with a playable adventure for 2 to 3 12th level characters.

Aki's chara-sheet (issue #4)

#1 Module Edition issue cover and adventure page

    Note that the RIA cover version of the second issue is a 16-pages only Dark Sun Art Gallery with no direct link to the story but fine art.

#2 CVR RIA - Art Gallery issue

   And for the froggies... a french tpb version of the comic was pusblished in 2011 by Milady under the title : Le Tombeau de Ianto (translated by Philippe Tullier, lettering by Cédric Liano)

Milady's french TPB

   Once again, IDW did a great job with this release, clearly offering their readers nice and fresh stories with a dose of humor that was lacking in most of DDP's issues. A nice and promising era for the D&D comics line ! O_oV

2017/09/09

D&D comics history part 11 - Hellbound : The Bargain (TSR)

   What we have here is some real treasure, and not that much for its rarity, but mainly for the fact that it's pretty well hidden to the D&D comics collectors. And if I didn't received a message a few ago from Purgossu, who spent some time to visit this blog, I tend to think I wouldn't have been aware of its existence for ages ! Great thanks to him for the precious info ! :)

   In 1996, TSR released a Planescape box named Hellbound : The Blood War. Inside, along with manuals & guides you usually find in such box, was released a short comic strip entitled :

Hellbound - The Bargain

 

   In parallel with the release of the box, The Bargain was also published in Dragon Magazine, issues 230 to 233, running from June to September 1996. Though, this release lacks the front & back covers as well as the credits page, which is somehow sad for the comics hunters as actually the box can be found at very expensive rates on the different selling sites when Dragon Magazine issues are still easily buyable at very cheap price. At the time I am writing these lines, I am actually waiting for the four D.M. to reach my letterbox... not really wanting to spend hundred(s) of bucks in an accessory box just to get a 16 pages comic ! o_O But well, knowing me... knowing you... [oops I abbaed XD...] I may acquire the original one someday... 
Time will tell........ :P

Front & back covers of the Hellbound : The Blood War box

   Speaking of the comic itself, story has been written by famous novelist Jeff Grubb, with art by Robh Ruppel & Tony DiTerlizzi when Dawn Murin was in charge of C.G. & design. And the result is pretty nice, totally in adequacy with the Planescape products line visuals. (Though, the front cover seems to have been quicky done by some photoshop trainee... honestly, they could have done something far better, especially considering the nice design of the back cover... or even compared to the front cover of Visions of War, the art & maps booklet found in the box...)

Yeah... size matters... :P

   The plot is very Shakespearian ; a song of love & war. And somehow the moral of the story echoes the one in the other existing Planescape comic, The Unity of Rings. For sure, Planescape is a mischievous and crual universe at all levels...And this short graphic novel just do the job, putting the reader in the middle of the desperation he'll have to face as a player in such a setting. A must-to-have treasure in my opinion !

   Here's some pdf of my own based on the Dragon Magazines' pages with the adding of front & back covers (missing the credits page tho...) for an insight. Enjoy !

O_oV

2014/05/12

D&D comics history part 27 - Dungeons & Dragons : Fell's Five (IDW)

And here came a neeeeew challeeeengeeeer ! XD

   After the financial crash of DDP, in 2010, IDW comics is given the right to issue D&D licensed materials. Their first publication is "number 0" comic that introduce both upcoming series, one ongoing based on D&D world and a Dark Sun-based 5-issues limited one.

The ongoing series will count a total of 16 issues (#0-15) and will be named :

Dungeons & Dragons - Fell's Five

Omnibus cover

 HC covers

   There's lots to say about this series.
First of all, it's obvious that IDW has a great experience in sale management. With this issue #0, they produced an introduction to a serie, kinda like a trailer, putting in place their pre-order business, but also they developped it as a product to create exclusive collectionable items. The fact is, like other comics publisher, they offered mutiple-covers issues. With this #0, to my knowledge, we're up to a total of 7 variants ! o_O

From left to right: Cover A, B, RI (Retailer Incentive), RE (Retailer Exclusive - Hastings),
Con Exclusive (GEN CON), Con Exclusive (PAX 2010), Con Exclusive (Convention 2010 Edition)
 
   After this promotional move, if we could have expected only A & B covers for issue#1, at contrary, IDW will continue and improve their concept by adding to rarity variants, RPG materials issues... o_O

From left to right : Cover A, B, RE (Hastings), RE (Larry's Limited Edition), SP-1 (Module Edition) 

   The upcoming republication by IDW of late eighties DC's AD&D series, in which we could read a few pages here and there dedicated to RPG, may be an explanation to the origins of this concept. It's obvious that IDW was showing a real determination to provide its readers a new but also old-school experience.

   When all variants of issue #1 contain the character sheet of the main hero, only the module edition is enriched with 6 pages of the role-playing adventure based on the story told in the issue.


Only 3 issues of the series have their module edition :
SP-1 Bad Day, SP-2 Hide in Plain Sight & SP-11 It goes Horribly Right
We could have expected more, in terms of module-issues but also in contents. These playing adventures include descriptions text with some basic area maps and monsters/characters stats... which is mainly raw materials dedicated to dungeon masters. But well, better that than nothing heh ! :)

   In addition to these variants, a single issue containing the covers done by Wayne Reynolds will be edited.


   The whole serie will be compiled in HC then in TPB (3 volumes each) and finally in a 49$ HC omnibus of 424 pages containing all the issues as well as extra (RPG parts) found in module editions but also an art gallery with all the variant covers.

   The first TPB has been published in France, in august 2011, by Milady under the name : 1. Le Fleau des Ombres. The rest will never be edited, sadly.


   Considering the story and the art, I have just to say that it's been a delightful surprise. First of all, we're not into some (re)adaptation of a D&D best selling novel... and if DDP did some great stuff there, it was time to get some new stuff to read. IDW successed here, and that has to be said.

   The main artist is Andrea Di Vito and his work is just of really good quality. His characters are well-drawn, having understandable and credible expressions. The movements as well as the choice of the shots and the pages construction are totally fitting the needs of the action.

   For the story, we have writer John Rogers in charge. It's been ages since I've last laughed reading a D&D inspired comic... and his story as well as his characters just made it. We're following the adventures of a bunch of sympathic (but somehow powerful) losers... an amusing (almost) antiheroes band. I am pretty fond of Bree, the rogue... who's just the perfect definition of a lovely lil smart & sarcastic bastard. <3


   Well, in conclusion, I'd say that, with this series,  IDW did manage to successfully renew the D&D comics line. When DDP was more into "serious" fantasy, the most often illustrating stories from the official D&D novels (which are for the most written in classic fantasy style), IDW regenerated the funny D&D universe. (once more the parallel with the DC series is really tempting). If I could dare some weird references comparisons, DDP succeded in Tolkien-inspired D&D adaptation when IDW did it on Willow-inspired one. And for the oldschool D&D players that loved to spend nights around a table with friends, for whom the success of an adventure was far more into the fun they got than the XP on their character sheet, this is totally in the spirit.

VO_ov

2014/05/08

D&D comics history part 26 - Dragonlance Legends (DDP)

In 2008, DDP started to publish their final series based on D&D universe :

Dragonlance Legends 


Following the books by Weis & Hickman, the plot takes place after the Dragonlance Chronicles. DDP was only able to produced the first 3 issues due to their financial problems. These have been compiled in a TPB version (november 2008) under the same name of the first novel : Time of the Twins.

As for the Chronicles, the apdatation is done by Andrew Dabb.
Pencils by David Cole, colors by Adam Chong & Et Cetera and lettering by Crank! & Charles Pritchett.

When the novel was kinda dark, depicting the events that will lead the Majere brothers to fight eachother to decide the future of their world, I have to say that I was somehow disappointed in the art treatment reserved to such a story. Some pages seem to be colored draft, considering the corpses & faces' proportions or their "flatness" and what to say about the facial expressions... erf... well... it's not a really good graphic novel adaptation according to my tastes...


But on other hand, it's not the worst D&D-licenced graphic novel I read... we could have just hoped that another team would have taken in charge the graphics of the following issues... anyway, that was the last TPB of the D&D adventure that DDP ever published and we can imagine the quality is as good as the time & money they were willing to give to the artists... 

-_-;

2011/05/15

D&D comics history part 25 - The Worlds of D&D (DDP)

In february 2008, Devil's Due started to release a new line of comics based on D&D license :  The Worlds of Dungeons & Dragons

 
 
The serie will ends the same year with the publishing of the 7th issue due to DDP's bad financial management. 
2 TPB will be released. The first one compiles the first 2 volumes of the serie with the single issue Eye of the Wolf and the second tome, the issues 3 to 5.
Issues 6 & 7 will never been compiled in TPB.

The serie in its whole is a melting pot of short novels based on different D&D settings as Forgotten Realms, Dragonlance, Ravenloft, Eberron or Dark Sun, each story being developped by its own writers and artists.



First story is entitled Dark Mirror and is set in the Forgotten Realms.
Written by famous R.A. Salvatore,  its art is done by Rafael Kayanan.
(adapted by Nick Schley ; colors by Lovern Kindzierski ; letters by Payton Gauldin / Ninja Lettering ; edits by James Lowder & Mike O'Sullivan)
It s been published in 2 parts in the issues 1 & 2.

It s a short story of the ûber-famous drow Drizzt Do'Urden involved in the rescue of kidnapped villagers while he s on his way to Lady Alustriel's. He will then hunt a goblin named Nojheim who fled the fight. Later, he ll discover that the goblin is in fact the slave of Rico, the big guy of the village...

 

Everything in this short is just amazing. The plot, the narrating, the art, all fits perfectly Drizzt's world.

The original story was released in the 1993 anthology Realms of Valor, edited by James Lowder.

The style is dark and sharp as is the story. Artist R. Kayanan, helped by L. Kindzierski for the coloring created a masterpiece here.



In the second story entitled The Legacy and based on Dragonlance setting, published as well in 2 parts in the first 2 issues, we re following Palin Majere, son of Caramon and nephew of the greatest mage Raistlin.

The story is based on a part of the novel The Second Generation by Margaret Weis & Tracy Hickmann. The events depicted take place years after the War of the Lance and start the era known as the Fifth Age.
It relates the adventure of Palin at the Palanthas' Tower of High Sorcery where he will travel through the magical portal that leads to the domain of Thakisis, the evil goddess, where his uncle, the archmage Raistlin, is held prisoner...


Besides the good narrating, I am not a great fan of the art by Javier Aranda mixed with the coloring by Chris Summers... Imo, the colors are far too bright and the chara design is a bit childish considering the story.
(adapted by Neil Kleid ; letters by Payton Gauldin / Ninja Lettering ; edits by James Lowder & Mike O'Sullivan)



The third story is entitled Elminster at the Magefair and has been released in 2 parts in issues 3 & 4.
Written by Ed Greenwood and adapted by Jeff Grubb, this adventure of the most famous archmage of the Forgotten Realms has been put on paper by Juanfran Moyano for the lining and Malti Verma for the coloring.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


Somehow closed to the spirit of the TSR Limited Editions, we have here a funny adventure of Elminster and his "bodyguard" Storm Silverhand at the magefair (kind of wizardry convention).

As "Dark Mirror", it was originally compiled in the anthology Realms of Valor.

The art is pretty decent and the narrating is just hilarious, as one could expect considering the main character...



4th story is based on Ravenloft setting.
Released in issue 3, it s entitled The Rigor of the Game.

This very short story (only 20 pages... sadly !) is a real masterpiece for a bunch of reasons. It is the first comic adaptation based on Ravenloft setting.

Ravenloft, also known as the Demiplane of Dread, is not a common D&D world.
It exists in parallel with the other worlds and has no definitive frontiers. The border of the world in engulfed in a mystical mist. This mist can appear in any other D&D world to draw any evil character into the demiplane.
Ravenloft is divided into Domains that are ruled by Darklords, who were powerful damned characters in other worlds and who are now imprisoned within, where they suffer their torments for eternity. Most famous Darklords are the vampire Strahd von Zarovich, the lich Azalin and the death knight Lord Soth.

In this story, we re following a certain Arkwright (Oliver), a gambler with an extraordinary luck who will have to play dice against the doomed Lord soth...

Lord Soth, known as the Knight of the Black Rose, great villain of the Dragonlance setting was once Lord Loren Soth of Dargaard Keep. Doomed to undead curse by his last wife he murdered for a presumed infidelity while he should have been saving Krynn from the Cataclysm, he was taken by the mist of Ravenloft during the events of the Blue Lady's War as he was fighting with his servant Caradoc who betrayed him. Once in the Demiplane of Dread, after a stay in the Domain of Barovia ruled by Strahd, he got granted his own domain, Sithicus, the land of spectres.

The plot here takes place in an inn named the Iron Warden.

 

It is adapted from the story of the same name published in the novel anthology The Tales of Ravenloft. It has been written and adapted by James Lowder himself who has written most of the novels featuring Soth.
The artist is the great Tim Seeley and Lizzy John is in charge of the coloring.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)

The visual render is spectacular, perfectly fitting the dark gothic atmosphere of the setting.



A Stone's Throw Away, 5th story of this anthology, released in 2 parts in issues 4 & 5, depicts the incidents involving the kender Tasslehoff Burrfoot as he got in his possession (heh...) a magical ring and confronted the Magus, a poweful necromancer.

The Story, originally written for Dragon Magazine #85 (1984), set in Dragonlance, is from Roger E. Moore and adapted by Stan!.

Artist is Javier Aranda, assisted by Andrew Elder for the coloring.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


As anything involving a kender, and especially Tas, the narrating is hilarious as it becomes more and more Murphy-ish. It reminds me of the lost TSR Limited Edition "The Unity of Ring" as for the plot as for the humor.

About the art, I have to say that if I have been disappointed by J. Aranda on his previous D&D work, this time it s pretty ok. The only remark is about the coloring here. Apparently A. Elder opted for a dominance of red or blue, and imo, it s a bit "too-much"...

But well, in its whole it s a very nice and entertaining work we have here.



6th story, based on Eberron setting and entitled The Weight of Water, went out in issue 5. Written by Ed Bolme, adapted by Chad Rebmann. Art by Eric J. and colors by Rob Ruffolo. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


This is a strange story of a conflict between 2 armies, one from Karrnath (in red), and the other from Aundair (in blue).
The troups of Karrnath, following the orders of some female necromancer, are attacking caravans under the protection of Aundair. A monk from Aundair named Teron is sent with the army to discover why the caravans are disappearing and to solve the problem.

In the end, it s more a fairy tale with some moral of the story. The whole looks like a chess game.

The story first went out in the Eberron anthology The Tales of the Last War, released in 2006.

The art is decent but the style reminds me of late 90's comics.
It s the second time Eberron is adapted into comic but the plot could have been set anywhere else imo...
Note also that this is the last Worlds of D&D story compiled in TPB.



In Raistlin and the Knight of Solamnia, 7th story that appears in issue 6, we re back in Dragonlance.
The artist Javier Aranda and colorist Alejandro Torres give us some decent work on this adaptation by Paul D. Storrie of a novel from writers Margaret Weis & Tracy Hickmann. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)
The original novel was released in the anthology Tales of Dragonlance II, vol. 3 The War of the Lance.
The plot takes place just after Raistlin successfully passed his test to become a mage. Seeking for a job, Raistlin and his brother Caramon are spending a moment in some inn when they got accosted by a Kender named Earwig Lockpicker who claims to be friend of Tasslehoff... Then a knight of Solmania and his family enters the inn...
This will lead the companions and the knight to some haunted ruins they have to uncurse to earn some gold...


Following the principle of having a short story that focus on a specific aspect of the D&D setting (here, the mistrust between Knights and Mages) this story do the job, no more no less. Just another short novel fairly adapted.



The 8th story is far more interesting as it is set in Dark Sun.
Entitled Hunt's End, it s the first comic adaptation ever in this setting.

Adapted by Andrew Dabb, this story, written by Rudy Thauberger, is drawn by Chris Steininger and colored by Joseph Baker.
(letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)
To my knowledge, R. Thauberger originally wrote it for Dragon Magazine 220 (august 95).

Dark Sun is a setting born in 1991 featuring a post-apocalyptic world name Athas.
Long ago it was a luxuriant planet that has been stripped of its natural richness by the excessive use of the power known as defiling magic. Now, it s mostly a desertic world with oasis here and there and some major cities ruled by the Sorcerer-Kings.
The rarity of metal is so that most of weapons are made of wood, bones or obsidian. Most of the races developped psionist abilities to be able to survive in this deadly environment. Athas also counts unique playable races as the Thri-Kreen (mantis men) or Aarakocra (bird men).

Here, we re following a halfling outcast named Tanok and his two thri-kreen companions K'rt & Rr'k hunting down a caravan of Templars of the Sorcerer-King of Draj, city-state in the northeastern area of the Tyr Region. (Draj is an Aztec-inspired state btw)


Colorist Joseph Baker did a great job here, rendering the impression of dryness by using a nice panel of yellows and browns.
Steininger's "jagged" style fits nicely the raw brutality of the story.
Note that in 2011, IDW Publishing will release a 5 comics story based on Dark Sun.



9th story, The Great Hunt, that went out in nov. 08 in the7th and last issue of The Worlds of D&D is based on the Forgotten Realms setting.
It s been written and adapted by the well-known Elaine Cunningham. The art is by Jose Aviles and coloring by Kenneth Loh. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


It s another story about a hunt... this time orcs, followers of Malar the Beastlord, hunting elves of Tethyr's forest during the War of Reclamation. But against all odds, the orcs have to fight a powerful enemy, the moon elf and crime lord Elaith Craulnober who s escorting the half-elf princess Arilyn Moonblade. These two will cause difficulties to the hunters...

Elaine Cunningham originally wrote this short for issue 246 of Dragon magazine (1998).

It s a nice story, with rare speach bubbles. The style and coloring are pretty ok.
There is no much to say as it s just a "slice of life" in the end...



10th and last story is entitled Definitions of Honor.
Written and adapted by Richard A. Knaak, it has been drawn by Pat Quinn and colored by Joseph Baker. (letters by Crank! & Bernie Lee ; edits by James Lowder & Mike O'Sullivan)


Set in Dragonlance, we re following a young solamnic knight named Torbin seeking for some glory. Arriving at Dragon's Point, a little village of fishers, he s asked to get rid of a minotaur who s terrorizing the inhabitants.
But the minotaur turns out to be not that evil threat he was described as...

The story is taken from the anthology "Kender, Gully Dwarves, and Gnomes" that went out in 1987 and that compiles 10 short stories.

The art is pretty decent. The colors are a bit drab, almost pastel and offer the reader a strange but not unpleasant atmosphere.



In 10 short stories, DDP gives us a nice insight of the different D&D settings.
The parallel with TSR Limited Editions is obvious.
Imo, the redundant feeling that comes out in all these stories is the sense of the absurd in different situations. I tend to think this was the base of reflexion of DDP staff when they had to choose what to adapt.

This anthology is a success. If some of the stories are just so-so, the quality of work in the whole worth it.

°_°