Showing posts with label 2002. Show all posts
Showing posts with label 2002. Show all posts

2018/07/14

D&D comics history part 16 - Black & White (K&C)

   Keeping their publication rhythm, and In the Shadow of Dragons ending in May 2002, Kenzer & Company will release, in July 2002, a new series, once again set in Greyhawk, entitled :

Black & White


   The series will be a six parts one as annouced on the covers :
Part 1/6 : Once a Thief... (July '02)
Part 2/6 : New Friends, Old Enemies (Aug. '02)
Part 3/6 : Woodwych (Sep. '02)
Part 4/6 : Lambs to the Slaughter (Oct. '02)
Part 5/6 : The Return (Nov. '02)
Part 6/6 : Coming Home (Jan. '03)

   Story is from Jeff Limke (See the 2002 Interview by CBR's ) and here again, even if we're in a white & black comic, a bunch of artists will work on this :
Gregg Paulsen : Penciller of part 1 p.1-14, Cover artist of part 1
Nicholas Nix : Penciller of part 1 p.15-22, Inker of part 1, Cover artist of part 2
(As explained in first issue intro, N. Nix will draw the end of the part 1/6 as G. Paulsen is, for some reason, unable to finish his work on it. And as a preview, there are also some sketches by the artists of the following issues at its end - cf below)
Wilson Roberto de Oliveira Jr. : Penciller of part 2
Rodrigo Pereira : Penciller of parts 3 to 6, Cover artist of part 3
Jorge Correa Jr. : Inker of parts 4 to 6, Cover artist of parts 4 & 5
Renato Guedes : Cover artist of part 4*
Adriano Batista : Cover artist of part 5
Thiago "Grafik" Carvalho : Cover artist of part 6
Tom Martin : Cover colorist of part 1
Scott Kester : Cover colorist of parts 2* to 6
Dreamer Design : Lettering & FX of parts 1 to 3
Martin Barnes : Lettering & FX of part 4
Alan Smythee** : Lettering & FX of parts 5 & 6
*credited in following part's erratum
**Alan Smithee is a pseudonym used to disown a product

Part 1/6 - art by G.Paulsen (left) & by N.Nix (right)

  
Upcoming issues #2 & #3 sketches previewed at the end of part 1/6

Part 2/6 - art by W.R.Oliveira Jr. (left) & Part 3/6 - art by R.Pereira (right)    

   To say the least, that's some unique piece Kenzer & Co offered us here. The black & white rendering is very interesting in many ways. If forces the reader to take time to decipher the drawing in details and gives a special atmosphere to the story. Tho, and especially on the first two parts, it is sometimes difficult to define who's who due to the absence of colors (meaning there that whatever the pose, distance or even angle of view of a character, colors -of hair, outfit, etc- can be a very good marker of recognition). Rodrigo Pereira did a really great job here as his white & black processing is, in my opinion, a level above the other artists'. But well, even if the roughest without a doubt, I still do appreciate Nicholas Six's part. On the writing, Jeff Limke offered us a very entertaining and intriguing narrative even if some plots find some quick and easy denouement... that's maybe the wrong side of mini-series telling a not-so-short story...

   ...about a an half-elven thief named Tinelith, living in Rel Mord (capital city of the Kingdom of Nyrond), who robbed King Lynwerd's messenger. Having cut the wrong purse and now in possession of unwanted magically sealed scrolls among some jewels and coins from the theocracy of the Pale (more info here), she finds herself tracked by the city guards led by a certain Captain Grakin. With the help of Snibb, the gnome wizard and Benni, the half-orc fighter, the group manage to flee the city. On the road they'll be joined by Bernleough, a traveling cleric. The party will have to face many dangers and wander in many places (not always by their own will...) as the city of Woodwych, the hidden elven city of Stalwart in the Celadon Forest, the city of Beetu or even the feared Gnatmarsh. (cf map below). With a background of politics and royal treasons sprinkled with love and friendship affairs, the whole story is not left out of twists and turns.

World of Oerth - Kingdom of Nyrond & City of Rel Mord

   For their 3rd mini-series, Kenzer & Co did great with this uncommon piece. I am just a bit disappointed on the fact we're granted with no RPG material at all... there is just some places description/history here and there within the frames... But well... it is what it is heh. 
   A must-to-read anyway !

O_O

2018/07/11

D&D comics history part 15 - Tempest's Gate (K&C)

   As In the Shadow of Dragons was well ongoing, Kenzer & Company launched in december 2001 a second Greyhawk comics series entitled :

Tempest's Gate


   This time each issue is called a "book"... well...
Book One : Born of Fire (Dec. '01)
Book Two : Forged in Tears (Jan. '02)
Book Three : Tempered in Fellowship (Feb. '02)
Book Four : Sheathed in Justice (Mar. '02)

   Story has been written by Sean Smith, and as expected, a bunch of different artists worked on this series as well (Basically a team for the first 2 issues and another one for the last 2) :
Mike (Michael) Lilly : Penciller of books 1 & 2, Cover artist of all books
Travis Walton : Inker of books 1 & 2, Cover colorist/inker of all books
Rich Kelly : Inker of book 1
Bob Wiacek : Inker of book 1
Bill (Alfred O.) Williams : Inker of book 1
Mickey Clausen : Colorist of books 1 & 2, Letterer of book 1
Tony Duncan : Letterer of book 2
Rodrigo Pereira : Penciller/ Inker of books 3 & 4
Nelson (Pereira) Mendonça : Inker of books 3 & 4
Salvatore Aiala : Colorist of books 3 & 4
Ricardo Riamonte : Colorist of books 3 & 4
Marcos Schmidt : Letterer of books 3 & 4

 Book Two - Double page (art by M.Lilly)
 
Book Three - Double page (art by R.Pereira)

   When we have really fine art in every issue, Mike Lilly & Rodrigo Pereira doing great here, I was kinda shocked by the lack of visual coherence (not talking about the styles here) between the end of Book Two and the beginning of Book Three, especially considering we're in the very same scene (cf pict below... for the more obvious discrepancies). This being said, the comic in its whole is very entertaining. We have here far less chitchat and more action than in their previous mini-series. Tho, imo, they could have done a 5 issues story as some scene are kinda shorten and could have easily been more developed (especially at the end where it's a bit (to say the least...) sloppy in a rush to conclude).

And for the quick-change performance, Ladies & Gentlemen...we're welcoming... Aidus !!

   Note here that the assassin in charge of murdering our hero is the famous Zarak from the LJN toys line (who, as Warduke did, travelled from Mystara to Greyhawk a few ago...). FYI, he also appears in The Treasure of Time storybook I reviewed years ago.

Zarak - 1983 LJN basic figure (left - picture from my own collection) & stats from D&D modules (right)

   This time the plot takes place in the area of Bissel, near the frontier with Ket, in some outpost called Tempest's Gate (cf map below). The outpost being attacked by Oghs (some local variety of orcs... cf pict below) lead by Flame, a powerful Fire Sorceress taking orders from the evil necromancer Evard (cf info sheet below), the young lieutenant Aidus soon get the charge of the defense as his captain passes away. Helped by the arrival of the hill-man barbarian Urik and his tribe they manage to repel the attackers. Soon joined by the dwarf Hakignm Strongarm, whose people of Kharak Dhul's mining colony have been decimated by the same fiends a few ago, and helped by the imperial advisor and great Ice Wizard Zed-Kraken and some other allies, the gathered party is sent to track the evil menace. Some will have to look back in their past to overcome present's troubles. As said earlier, if some parts could have been expanded, we have here a story rich of elements as the many kinds of monsters/species as well as a great bunch of interesting characters.

World of Oerth, March of Bissel and probable location of Tempest's Gate (red dot)

Evard info, bio and stats (Dungeon Magazine #107)

   Also note that we are granted with some RPG materials in each issue (tho only a tiny list of Greyhawk references in Book Two) as stats of Aidus (B.3) and his beloved Vail (B.4) as well as the description of Oghs (B.1).

Characters and monster stats

   It's a nice piece Kenzer & Co offered us here even if it lacks some rigor here and there... we have some plots without any clue on the whys and wherefores and some villains mentioned without any appearance... wondering here if it wasn't meant to be a longer series at first that ended shorter for some reason... Still, a fun reading anyway.

o_O;

2018/07/10

D&D comics history part 14 - In the Shadow of Dragons (K&C)

   After a decade of very rare production (10 D&D comics... not talking about this blog's posts here :P), WotC, which acquired TSR a few years ago and also became a subsidiary of Hasbro in 1999, well decided to promote their 3rd edition of D&D, gave the hand to Kenzer & Company to edit their new comics line from 2001. Kenzer & Co was specialized in publishing RPG materials as the Kingdoms of Kalamar (which will be later officially included in D&D 3rd) and the famous comic Knights of the Dinner Table. And so, in march 2001, is released the first issue of :

In the Shadow of Dragons


   The whole story will count 8 issues, called "parts" :
Part 1 : The Last of my Father (Mar. '01)
Part 2 : In the Belly of the Lone Heath (May '01)
Part 3 : Through the Darkness of Anasteo (July '01)
Part 4 : The Lies that Bind (Sep. '01)
Part 5 : Guardian of the Dragonhold (Nov. '01)
Part 6 : An Eclipse of Stolen Blood (Jan. '02)
Part 7 : Wrapped in Betrayal's Kiss (Mar. '02)
Part 8 : Where Strangers Once Stood... (May '02)

   And while it will be written all along by Jay Donovan, a bunch of artists will work on these : 
Hung Vinh Mac : Cover artist of parts 1 to 4
Tyler Walpole : Penciller/Letterer of parts 1,2,4 & 5
John Hahn : Penciller/Inker of part 6
Sam Wang : Ink Assists of part 6
Tommy Castillo : Penciller/Inker of parts 7 & 8, Cover artist of parts 5 to 8 
Andy Brase : Inker of parts 1,2,4 & 5
Jeff Mayer : Inker of part 3 p.1,3-6
Tony Moy : Penciller/Inker of part 3
Abby Moy : Letter of part 3
Chad Fidler : Colorist of part 1 & 2
Mike Estlick : Colorist of part 3
V. Shane Colclough : Colorist of part 4 p.1-21
Tom Martin : Colorist of part 4 p.22-24, Cover colorist of parts 5 to 8
Scott Kester : Colorist of parts 5 to 8

Part 3 (Art by T.Moy)                                        P.5 (Art by T.Walpole)

 P.6 (Art by J.Hahn)                                              P.8 (Art by T.Castillo)

   The art is pretty decent in its whole even if I have to say, knowing what the artist is capable of, I am a bit disappointed by Tyler Walpole's one, especially on the first issues. These ones are somehow laborious to read as for the long and kinda boring dialogues in the bubbles but also for the lack of humor. But little by little, the story is getting entertaining and the tone less serious. As well, on the visual aspect, the work of different artists made the whole getting into a more pleasant and dynamic reading as the story goes on. On another aspect, the lettering is sometimes not helping a runny reading... especially when using some "artistic" tiny fonts as at the beginning of part 6... °-°
   But in the end, for something starting a bit too classic and serious, we got a nice story here. It takes place in the Greyhawk campaign setting as well as the Kenzer & Co's productions that will follow and the Hammer Graphics' Vecna - Hand of the Revenant during the same period (2001-04). Obviously WotC was willing to maximize their promotion of the last version of its setting (Greyhawk will finally die in 2008 - tho some references to it -deities, races, classes- will be part of the 2014's 5th edition of the Player's Handbook...).

   The plot is about 3 great and somehow amazingly powerful blue dragons (Blackwing and his siblings Eclipse & Azzre) harassing the city of Rel Astra (cf map below) in order to reclaim a powerful artifact they call "The Last of My Father". The city, governed by Lord Drax - known as The Invulnerable (cf pict below) - will try to counter-attack but without any success. Willing to surrender and giving the dragons what they are seeking but having no clue of the whereabouts, a party is formed around a mage apprentice, Gifre, who will be sent on the roads to meet the powerful wizard master Ealadhach in Roland. According to Gifre and to what his former master, Landuwek, shared with him, the wizard master is said to have the knowledge and power to defeat dragons. To protect the young and unexperienced apprentice on his trek, Drax will command Evina, his best bodyguard, Lucien Cathal, a celebrated paladin and also Kiernan Ornarus, a convicted rogue to join the group of travellers. The team will be soon beefed up on its way to Roland by the coming of Roarn Stonehearth, a dwarven warrior, Verena Mornbringer, an elvish ranger and Sissel, a blind shapeshifter druid. They will all together cross the wild lands to do their best to avoid the destruction of Rel Astra by the angered wyrms. (More info on the Free Cities of Rel Astra, Roland & Ountsy here and there)

 
World of Oerth, western Flanaess - City of Rel Astra and its area (including City of Roland)

 
Lord Drax short description (Ivid the Undying adventure, TSR 1995)

   Note also that, as well as it occured on DC's series and in some IDW's later on, a few RPG material was added in this comic. At the end of part 3 we are granted with Lucien and Roarn's chara-sheets. When we would have waited for the rest of the team ones, sadly and strangely it will be only this. Well, better than nothing I suppose heh...

Lucien & Roarn characters sheets

   With this series and the upcoming ones, Kenzer and Company settled the new D&D comics era with a relative success at that time but surely laying the foundation of a solid renewal other publishers, as DDP and IDW, will lean on in the years to come.

   The series will have, in 2003, a sequel (with no direct link with the scenario here) featuring some of the heroes we met here, entitled Where Shadows Fall. (also written by Jay Donovan but with a different team of artists)

O_oV

2011/02/08

D&D comics history part 18 - Vecna - Hand of the Revenant

While WOTC gave D&D licensed to Kenzer & Co from 2000 to 2004, Iron Hammer Graphics too was allowed to publish in 2002 :  

Vecna - Hand of the Revenant.

This comic is a real masterpiece. As for the topic chosen, the writing or the graphic style used.
Plus, as any collection masterpiece, it s rarity adds to the myth.

It took me 2 years to acquire it, having dedicated automatic search in ebay, Mile High Comics and other sites for this, and regulary checking google... (also, living on the old continent was not helping of course...)
I will not say how much it cost me when I finally found a copy on amazon for a reasonable - ergh - price... but just to say, when I started collecting D&D comics almost 3 years ago, the only one copy up for sale on the web was around 100 bucks. (shipping costs not included heh...)
Now, if i get some comment of some guy bragging about the fact he just got it for 1$ on ebay, i ll track his IP down, get his address and his family's, and hunt him and all his clan for a significant punishment !
This being said, let s go back to the comic... :P


It s a 64 pages trade paperback issue without any ISBN or other barcode on it.
This issue is entitled Book one - Blood & Fire. And indeed, the story is to be continued, sadly, as none will follow. Apparenlty it was planned to be a 6 books graphic novel.
Iron Hammer Graphics have released only a very few graphic novels. I tried to get more infos on this publisher but found almost nothing. (Tho, I did not spend a lot of time on this :P)

Anyway, Vecna - Hand of the Revenant is rare and good.

The story has been written by Modi Thorsson and art done by Kevin McCann.

It depicts the moment when Vecna, the High Magus Lich (one the most famous D&D villains ever) lost his (much more famous) left eye and hand (that will become poweful evil artifacts) being hit by the power of Pholtus (god of light) during the siege of the city of Fleeth.
Along the story, we have flashbacks of Vecna's human youth when he was being taught arcane arts by his mother, Mazzel.
I find the plot construction very smart as it immerse the reader in the two moments that will forge Vecna's fate.
If the author took some freedom with Vecna's story, they re not making big mistakes regarding what you can find about the guy in D&D modules and adventures.

There was, on the WOTC community forum a few years ago, some specialists' (and fanatics' imo :P) discussion about the correctness of the elements depicted in Hand of the Revenant. Sadly page is down since... [If any of you know/find a link to some record of this, I'll gladly add it here as it was really something ! :D]

Now about the art, the style is somehow uncommon but not unpleasant. Very dark as the story is in the end...
The only remark i could make is about the fonts used... some are really hell to read... ok, it s stylish but imo, the readability comes first... (especially when you re not born english-speaker :P)

...SAVE THE HEADS !
Notice that, as well as in Kenzer & Co's publications, the authors made a graphic novel based on Greyhawk world. Coincidence ?    o_O