Showing posts with label Forgotten Realms. Show all posts
Showing posts with label Forgotten Realms. Show all posts

2019/02/26

D&D comics history part 35 - Shadows of the Vampire (IDW)

   IDW pursues the adventures of Minsc and his mates started in Legends of Baldur's Gate and publishes in 2016 a 5 issues mini-series, part of WotC's Curse of Strahd event, entitled :

Shadows of the Vampire

2016 TPB cover

   As in the previous series Jim Zub is in charge of the writing. The art will be fully done (coloring included) by Nelson Daniel. Neil Uyetake will remain in charge of the lettering and collection design.

   The story starts with our bunch of heroes (Minsc, Boo, Delina, Krydle and Shandie) looking for some mercenary job after their victory on the evil Dragon Cult. The party, still being considered as outlaws by the city guards and therefore keeping a low profile, pays a visit to the Temple of Kelemvor (god of the dead and the dying) which is having some trouble for the last few nights. There, they meet Father Alby, the priest in charge, who asks them to investigate. They'll be joined by Nerys, a female cleric, servant of Kelemvor who's not that glad to have to assist these bunch of faithless mercenaries. During their first camping night surveying the Temple, intruders (skeletons lead by Sangin and his two werevolves accolytes Dron & Utna) will pop in to steal some magic artifact. Then, trying to save Nerys (who's been kidnapped during the assault) and to retrieve the stolen magic items, the full crew -as well as the villains- will all be teleported via some magical myst in the well known Demiplane of Dread : Ravenloft. They end up in Barovia (description and map below), the domain ruled by the uber-famous and redoubted vampire Count Strahd von Zarovich...

Map of Barovia (including Shadows of the Vampire's plot locations)

Barovia as described in Ravenloft campaign setting : Realm of Terror (p.63-65 - TSR, 1990)

   As expected at the end of Legends of Baldur's Gate, the party is added a cleric. Nerys Kathon is a creation of Jim Zub and Max Dunbar. As for Minsc, Boo and Delina, Nerys will be too added as a playable character in Idle Champions of the Forgotten Realms in late 2018. (cf Jim Zub's tweet)

Nerys' first appearance (left) & her chara-sheet in Idle Champions (right)

    Regarding the storyline of this mini-series, it's obvious Jim Zub and Nelson Daniel used the Curse of Strahd module (WotC, march 2016), issued during the eponymous event, as their main source of inspiration, and that for both plot's intrigues and illustration designs. Curse of Strahd's adventure is kinda an enhanced and enriched remake of TSR 1983's D&D adventure : Ravenloft (I6) where Barovia was first ever mentioned.

Curse of Strahd - cover art by Ben Oliver (WotC, 2016) & I6 Ravenloft (TSR, 1983)

   Just after their arrival in Ravenloft, our heroes visit a Vistani (local Gypsies) camp where they'll meet a fortune-teller known as Madam Eva (stats below). If not mentioned in the comic, this place is known as the Tser Pool Encampment. And there is no doubt artist N.Daniel respected the map provided in the module to draw it as it's fitting almost perfectly :

Tser Pool Encampment - Art N.Daniel + Curse of Strahd's module map (p.36)

    Madam Eva is there the first named NPC the party encounters. She's a major character in the domain of Barovia as, apart from being a powerful medium and fortune-teller, she appears to be Strahd's half-sister.

Madam Eva as drawn by N.Daniel, with her infos & stats from CoS module (p.233-234)

   Madam Eva will use a Tarokka deck to tell Minsc his future. In 2016, GaleForce Nine issued a Tarokka deck to use with Curse of Strahd (or remotely as some kind of poker via the Prophet's Gambit's rules) and we can see here that Nelson Daniel used the exact same design of the cards (original art by Chuck Lukacs, who worked on many D&D modules as illustrator as well as on Magic : The Gathering cardgame) in the comic :

 Tarokka Deck Box (GF9, 2016) and its cards as used in Shadows of the Vampire

    Leaving the encampment, our adventurers will save another named NPC mentioned in the module, a certain Adrian Martikov who's being attacked by a horde of ghouls. This one will then propose the party to help him guard his wagon full of wine barrels until he reaches his destination, the Wizard of Wines Winery (owned by Davian Martikov, Adrian's suspicious father), where our heroes would be allowed to stay as a reward for their efforts. This subquest is directly inspired by the Special Events proposed in page 180 of Curse of Strahd :

"Wine Delivery" quest

Wizard of Wines Winery - Art by N.Daniel & CoS module map (p.175)

   In the meantime, the villain Sangin is taken back at Ravenloft Castle where Strahd summons the Three Bride to "discipline" him... and there the comparison between the module's illustration of these characters and Daniel's art suffers no doubt at all :

The Three Bride, N.Nelson & Curse of Strahd (p.93) versions
From left to right : Anastrasya Karelova, Ludmilla Vilisevic & Volenta Popofsky

   After that, Sangin will pay a visit to his former comrades at their home, the Werewolf Den. There we'll witness the confrontation of Dron & Utna with their pack leader, Kiril Stoyanovich after the fail of their escaping attempt. As there is an exception to every rule, Kiril is drawn by Daniel as bearded and bald-headed while he has black thick hair in the module's illustration.

Werewolf Den - description and map (Curse of Strahd module, p.201-202)

   Meanwhile our heroes will finally manage to arrive in the town of Vallaki. (Tho, when looking at the map of Barovia, it's very unlikely that they could have reached The Wizard of Wines without passing by Vallaki prior to that, especially considering they departed from the Tser Pool accompanying a carriage that had no means but to follow the road... just sayin' heh... :P)

Town of Vallaki - description and map (Curse of Strahd module, p95, 97)

   There, they will arrive in a middle of a Carnivale which theme of the week is "Parade of Purple" and will encounter the Burgomaster, Baron Vargas Vallakovich. Once again this NPC is directly inspired from the module in his traits :

Baron Vargas - N.Daniel & CoS module illustration (p.105) versions

   And soon, the great villain and ruler of Barovia Strahd von Zarovich will make some badass stylish entrance to finally confront our heroes...

Once a badass, always a badass...

Strahd's description & stats as in CoS module. (p.239-240)

   Strahd's background is vaguely and briefly evocated a fisrt time by Sangin wondering if Tatyana (Federovna) could have been the previous owner of the magic necklace. Tatyana was the betrothed of Strahd's younger brother Sergei von Zarovich (who briefly appears as a ghost at the end of the comic - second evocation of Strahd's past). After Strahd murdered Sergei by jealousy (and in order to gain eternal youth via a ritual of the black arts) on what was to be their wedding day, Tatyana, refusing to succumb to the murderer, threw herself off Castle Ravenloft into the chasm below. These events, which are at the origins of his curse, are told in the 1993 novel I, Strahd : The Memoirs of a Vampire by P.N.Elrod.

I, Strahd - The Memoirs of a Vampire (French cover - Fleuve Noir, 1997)

   Using the most recent Ravenloft materials as bedrock of their work, Jim Zub and Nelson Daniel offer here a great, coherent and, as we saw, very documented story. The more time our adventurers spend in the Demiplane of Dread, the more desperate they become. Ravenloft is a dark gothic setting where hope, faith and good feelings don't belong. Far from the comedy tone of the first series, we're experiencing here the pangs of the tragedy. It's only the second time a comic is set in Ravenloft in the whole D&D comics history (the other one being the short-story The Rigor of the Game from the Worlds of Dungeons & Dragons collection by DDP). And once again it worked like a charm. N.Daniel successfully followed up the work of Max Dunbar, respecting what his predecessor implemented and did great bringing the visual despair this narrative needed.

   Note that, for some reason, the first issue of Shadows of the Vampire as well as the TPB version contain the Tyranny of Dragons short story that was previously released online on WOTC website.

O,..,o

2019/02/22

D&D comics history part 34 - Legends of Baldur's Gate (IDW)

   In October 2014, IDW launched a brand new series set in the Forgotten Realms and part of WotC's Tyranny of Dragons event :

Legends of Baldur's Gate

2015 TPB cover 

   This 5 issues series -as well as the following ones- will be written by talented author Jim Zub (who worked, among dozens of titles, on Pathfinder and Red Sonja comics by Dynamite) and drawn by artist Max Dunbar with colorists John-Paul Bove & Joana Lafuente. The lettering will be done, as usual or so on these IDW's publications, by Neil Uyetake (who's here also in charge of the collection design). The series will be compiled in a TPB in April 2015.

    The story takes place in the well-known city of Baldur's Gate. First described in Volo's Guide to the Sword Coast (TSR, 1994 - see below), this place of adventures will become more than famous after the release of the eponymous video game by Bioware/Interplay in 1998.

Baldur's Gate PC Big Box (UK version)

Baldur's Gate Map (PC Big Box, 1998)

Baldur's Gate as described in Volo's Guide to the Sword Coast (PC game manual version, 1998)

   The link between IDW's comic and the video game is far more consistent than just a place's name as the comics will focus on a character who first appeared in Bioware's RPG. In Legends of Baldur's Gate (subheaded in the first single issues as Tyranny of Dragons), we're following a certain Delina, moon elf wild mage (some particular type of sorcerer) who's looking for his missing twin brother Deniak that she believes being in trouble due to their special bond. Being chased by gargoyles, her unpredicable magic will cause to turn into flesh a statue of Minsc, known as the beloved ranger, former hero of the city. Whether Delina's magic gave life to stone or removed Minsc from a petrification state remains an uncertain aspect of the plot.

 
Beloved Ranger Statue - Dunbar's art & Description as found in Murder in Baldur's Gate (p.13 - WotC, 2013)

   Soon, our 2 heroes (3 would say Minsc...) will be joined in their quest by the rogues duo Krydle the half-elf & Shandie the lightfoot halfling. The party will then have to deal with underground guild, politics, city guards and secret cult to finally achieve their goal in a fun and entertaining chain of events.

The full crew (Delina, Krydle, Shandie, Minsc - and Boo)

   One interesting plot point -among others- is that Krydle is the bastard son of Baldur's Gate former hero and actual member of the Parliament Coran - who appeared to be a recruitable companion in the original video game but also in the adventure module Murder in Baldur's Gate where he's a main protagonist as well as the Grand Duke Ulder Ravengard). As for the Beloved Ranger statue, it's obvious this adventure module was an important source of inspiration for the comic's design.

 Coran in Baldur's Gate - Tales of the Sword Coast expansion (Bioware, 1999)
 
Coran & Ulder in Legends of Baldur's Gate

 Murder in Baldur's Gate adventure module cover (WOTC, 2013)

 Coran & Ulder's description - Murder in Baldur's Gate module (p.38,39 & 43)

   Minsc, as for him, is originally a pen-and-paper creation of Cameron Tofer (video game producer and progammer) who played this character during Dark Sun sessions held by James Ohlen, lead designer of Bioware's Baldur's Gate. He was incorporated in the video game as a playable companion. He's a human ranger berserker who appeared in the video game storyline as bodyguard of the witch Dynaheir. Badly head-injured in the past, Minsc is a not-so-clever (to say the least...) character who spends his time talking to (and mostly taking advices from...) his hamster familiar Boo, that he claims to be a Miniature Giant Space Hamster. (Tho, this has never been proved and most consider Boo as a simple rodent...). His main purpose in life is to defeat evil everytime he's confronted with...

Minsc vs Evil - Less cogitation, more action... 

   We will note that in the comics, Minsc is stubbornly calling Delina "Neera". Neera was a half-elf wild mage who appeared in the 2012's Baldur's Gate Enhanced Edition. Once again the link between the 2 medias is obvious.

 Minsc's character sheet - Baldur's Gate (Bioware, 1998)

   And as an endless ping-pong pass, Minsc, as well as Delina -and other character from the comics to come (but that's another story...)- will be part of the latest D&D video games as 2017 Codename Entertainments' Idle Champions of the Forgotten Realms. And in 2018, the single issues of Evil at Baldur's Gate, the 4th adventure of our heroes, will contain exclusive codes to obtain bonuses in the game... This same year, ICOTFR will release a DLC containing an unique skin for Minsc (the Giant Boo costume) in support of their Extra-Life campaign. (All the money acquired by the sales of this special DLC went to the BC Children's Hospital Fundation.)

Minsc & Delina chara-sheets and buyable familiar Boo (Idle Champions of the F.R.)
   
   Note that, if we're not granted with RPG materials yet, each single issue -or so- of Legends of Baldur's Gate will also contains some Max Dunbar's concept art sketches :

  Max Dunbar's concept art sample (TPB release version)
 
   Full of humor and granted with an amazing art, this first adventure of Minsc and his crew is a real success. The party will have more stories to tell in the upcoming years and as of 2019, 3 other comics will be published : Shadows of the Vampire, Frost Giant's Fury and Evil at Baldur's Gate. Once again, IDW did the job and proposed the D&D fans some piece of value as in its form as in its content. Jim Zub did an amazing work on the telling but also in his capacity of integrating existing references and materials, some under raw plot bedrock and other as "simple" winks. Anyway, it's fun, it's pretty, it's accurate... it's just a must-to-read.

O_oV

2018/06/27

D&D comics history part 33 - Tyranny of Dragons (WOTC)

   From August 2014 to January 2015, Wizards of the Coast will issue a 10 pages online comic on their website entitled : Tyranny of Dragons


   This story will be part of the Tyranny of Dragons event that occured during this period. Along with the comic, WOTC will release adventures, modules, the Legends of Baldur's Gate comic by IDW and figurines based on this storyline.

Here is the introduction of the event by WOTC :
   "For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.
   The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders -each one a "dragon whisperer"- have reached out to the evil dragons of the Sword Coast and earned their allegiance.
   Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate - no city is safe from their depredations.
   The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. The Harpers have since shared their intelligence with the remaining factions. To combat the Cult of the Dragon, Lord Dagult Neverember of Neverwinter proposes that adventurers representing each of the five factions be sent north to investigate - and to report back with haste.
   In their hands, the future lies."

   Tyranny of Dragons is not the only event provided by WOTC. As I am writing these lines, we're under Waterdeep : Dragon Heist one that is following a bunch of past stories as Tomb of Annihilation, Curse of Strahd, Rage of Demons, Elemental Evil or even Storm King's Thunder. When most of them will include a dedicated comic storyline by IDW (cf the ongoing adventures of Minsc and Boo saga), Tyranny of Dragons will be the only one so far to have its own dedicated online comic.

   The story has been written by Chris Perkins, script by Bart Carroll, art by David Baldeon, coloring by Joana Lafuente and lettering by Neil Uyetake.

   Mainly, this comic strip is a tour of the main places of the Forgotten Realms where the event takes place. Set as an introduction, we're following a bunch of different factions' heroes joining (at least for some time...) in a trip from Icewind Dale to Neverwinter, Tuern and Waterdeep where the cultists, under the command of a certain Rath Modar, are looking after the Dragon Masks, powerful artifacts that, when assembled into a crown, would allow Tiamat, the chromatic five-headed Queen of the Evil Dragons, to be summoned from the Well of Dragons. You can find more info about the masks in the free online Rise of Tiamat supplement (page 4).

ToD First page

  Each page is a condensed part of this story that could have had its own dedicated chapter issued if it were been developped. In a few pages, WOTC gave its readers/players a strong and heavy background of its event, something between a teaser and a summary. The art is pretty decent and, while plots and actions stand in a very few frames, the whole is still very understandable and coherent.

   For a better insight here is a pdf of my own of the whole story in a reduced size. (tho, the WotC links being still active, I'd gladly recommend you to get the pages there in their full resolution...)

   Note that this comic strip has finally been printed at the end of the first issue and the TPB version of Shadows of the Vampire in 2016.

O_oV

2018/05/03

D&D comics history part 32 - Cutter (IDW)

   In 2013, along with the reprints of classic DC comics, IDW will only release one original story, set in the Forgotten Realms :

Cutter


   This 5 issues comic will be compiled into HC in november 2013 and in TPB a year later. Single issues will all have an alternate cover (characters' sketch ones for the most).

   It's been written by Robert Anthony and Geno Salvatore, art by David Baldeon, colors by David Garcia Cruz and letters by Neil Uyetake.

   The plot takes place just before Night of the Hunter, 28th book in the Legend of Drizzt story arc. It relates the inheritance of a magical sword from a Drow renegade, Tos'un Armgo, to either one of his half-drow siblings, Teirflin and Doum'weille, who will have to fight for its ownership. Tos'un, who fled Menzoberranzan during the failed siege of Mithril Hall (year 1358 DR) is then living for a century under the stars among the elves of the Moonwood and married with their leader, Sinnafain. In this tragical family drama, the main object of the tale is obviously the sword Khazid'hea, the "Cutter", a sentient and malevolent blade that will be a reccurent element of the Legend of Drizzt saga. First appeared in Starless Night, 8th installment of the series, it was then owned by Dantrag, elder son of Matron Yvonne Baenre and weapon master of the same house. By chance, even it DDP never released the full Starless Night comic, we have some visual of it in the first only published issue. Its design was then pretty different from what we have in Cutter. Here's are the page from DDP's comic and a cover art by D. Baldeon for a comparison :

Khazid'hea designed as... scimitar (!) in DDP's Starless Night and longsword in IDW's Cutter

   Through its history, the longsword will have many owners including Drizzt, Catti-brie, Delly Curtie and even orcs before ending in the hands of Tos'un. It is said the sword can cut through flesh, bone, steel, and even rock. And, aside with the telepathic path the sword creates with its owner, it also has the ability to shape-adapt its pommel and hilt to him and has no other purpose but to find its greater wielder, whatever it could cost to actual one. Tho, the blade part of the blood-thirsty sword itself is not supposed to change. (there DDP Starless Night's scimitar design creates a total non-sense as after Drizzt acquired it, he will give it to Catti-brie as he prefers using scimitars... QED heh)

   Taken alone, without any knowledge of Drizzt saga, the story can be misunderstood and somehow incoherent to the reader. But in the whole it makes sense. The art and coloring are pretty decent. We have here very dynamic scenes of battles.


    Here again, IDW proposed us a nice piece. Maybe not the best compared to the rest of their publishing but still, a fine and well drawn side story. The only one thing I could personally regret is that there is no module edition for any of the issues as well as no RPG material at all as bonuses... but well... it is what it is heh.

Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Neverwinter Tales and Forgotten Realms.

o_O
   
Bonus : R.A. & Geno Salvatore's interview by Bart Carroll (04/10/2013)
What is the “Cutter” that gives this comic book series its title?
Bob : “Cutter” is the nickname of the sentient long sword, Khazid’hea, which has appeared in several of my older Drizzt novels.
Geno : Khazid’hea first appears in Starless Night, and has changed hands several times through the Drizzt novels. It was last seen in the hands of Tos’un Armgo, a drow renegade.

Can we expect to see any familiar faces (from your novels or from lore) in this series?
Bob : Oh yes, of course! Tos’un, the lead character and his elven wife were both around for the Hunter’s Blades series, and we learned about their two children through the books and short stories, as well. Also, this series will lead us back to many other familiar characters in the novels going forward.

How did this comic book come about?
 
Bob : Geno and I had such a good time writing Drizzt: Neverwinter Tales that I wanted to do another one. Given the scope of The Sundering, the great world event that’s shaking the Forgotten Realms, there are many side-stories to tell. For this one, I thought a comic series was the perfect medium.
Geno : The story itself feels like a natural one to tell—Tos’un’s story in the novels was an interesting one, and he was left in an open-ended place. So we decided to explore what has happened to him and his family.

How does the process of writing a comic book differ from a novel?
Bob : You have to be very efficient with language, of course, and make sure that you’re on the exact same page as the artist, who is, in many ways, relating more of the story than you, the writer, are. I’m a visual writer, but with this format, I’m forced to really pare back my usual manner of letting the characters describe the scene before them.
Geno : Space is at a premium in a graphic novel. There are only so many pages in an issue. So, in order to tell the full story, you really have to use that space efficiently. There simply isn’t enough space on the page for anything not essential to the story. Of course, I’m not sure that’s really different from novel writing—anything not moving the story forward can and should be cut from a novel, as well—but writing a graphic novel really forces you to consider what is and what is not essential.

You’ve both written comics before, of course—but have you become more comfortable with the medium?
Bob : I certainly am. What’s very intriguing to me is that all I’m really doing is channeling the way I “see” a story a bit differently than when I’m writing it in a novel, and honestly, the comics are starting to seem equally (if not more) natural to me.
Geno : One of the first things I published starting out was a graphic novel short (co-authored with my father), which was featured as part of a graphic novel based on his DemonWars world. Returning to graphic novels for Neverwinter Tales and now for Cutter feels very natural to me. I very much enjoy and feel very comfortable with visual media.

Have you enjoyed working with artist David Baldeon?
 
Bob : Oh, absolutely! Every time the next pages show up, I open the e-mail and gasp with awe. David can tell a story as well as anyone, and beautifully.
Geno : David’s work is amazing.

Will this series have a lasting impact on the landscape of Dungeons & Dragons - and the Forgotten Realms specifically?
Bob : Yes, because Cutter is leading us to something bigger and darker. My novel due next March refers to this series directly and importantly.

2018/04/26

D&D comics history part 30 - Forgotten Realms (IDW)

In 2012, IDW continues expanding its D&D comics line, starting a new series simply entitled :

Forgotten Realms

HC cover

   It will be a 5 issues series that will be edited in HC and TPB versions as well.
First issue will have 4 different covers when the rest will have 3. To my knowledge, there's no module edition for this. (which is sad considering the rich environment of the story)
The HC has the chapters (single issues cut) separated by A & B covers pages. And an art gallery at the end of the book shows off the RI covers (characters sketch ones). Owning only the HC, I can't assure it, but it seems there wasn't any RPG materials added to the issues.

 Sketch page from the art gallery (C-cover of issue #3)

   Story by famous Ed Greenwood, art by Lee Ferguson, inks by Sal Buscema & Marc Deering, colors by Len O'Grady & Dee Cunniffe and lettering by Shawn Lee, Tom B. Long & Neil Uyetake.

   So, it is a very interesting piece we have here. I have to admit that I wasn't very fan of the art at first, finding the characters very static, most often shown on front or side view with very angulous or very round faces... and often lacking facial expressions. As well, it's sometimes difficult to recognize the different characters... This may be why it took me years to finally get this out of the shelves and read it... and, passed the visual aspect, I have to say it's pretty well written and we have here a very rich and promising scenario. And I would add that I was particulary surprised -in a good way- by the sense of humor put in this story... somehow very brits' one. :)

Meanwhile, in North Ward..................... meanwhile in the Ghost Holds

   We're following the misfortunate adventures of Randral Daunter and Torn "Steeleye" Telmantle, both ruffians (greatly inspired by Fafhrd and the Gray Mouser) evolving in the dock ward's streets of the City of Splendors, the well-known Waterdeep (cf Brief description of Waterdeep below). Getting involved in some kidnapping they end being forced by a Tempus curse to rescue and protect the abducted noble miss of House Roaringhorn (cf map below), Lady Talandra. But nothing is as simple as it looks like and a bunch of different groups and entities are entangled in this affair... some willing the death of the Lady when some to get the mysterious Moondar (an apparently very poweful spell-gem with phasing propreties...). We just want to read the rest as most of the plots are still in development at the end of the book, but sadly for us, it seems there won't be any following.
You can find some interesting indeep analysis (and also very criticizing ones on Greenwood's writings) of the different plots of the story on (Un)Timely Comics.

[left] Brief description of Waterdeep (The North - Guide to the Savage Frontier, TSR1142 module box, 1996)
[right] Location of Great House Roaringhorn and its description (City of Splendors TSR1109 module box, 1994)

Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Neverwinter Tales and Cutter.

(O_o)

2018/04/25

D&D comics history part 29 - The Legend of Drizzt - Neverwinter Tales (IDW)

   In 2011, along with the publishing of their ongoing series, IDW will start releasing omnibus of the classic D&D comics by DC from the 80's and the main series of DDP, including The Legend of Drizzt. But, when we could have hoped for the missing Menzoberranzan chapter of Starless Night (8th book of the Legend which comics adaptation felt into limbos due to DDP's financial crisis), IDW offered their readers a story of the über-known Drizzt Do'Urden that takes place between "Gauntlgrym" and "Neverwinter", first and second novels of the Neverwinter Trilogy by R.A. Salvatore, respectively 23th and 24th ones in Drizzt's saga.

Released in 5 issues, and available in HC as well as in TPB, it will be published under the title :

The Legend of Drizzt : Neverwinter Tales
 

   This original story has been written by R.A. Salvatore and his son Geno, art by Agustin Padilla, coloring by Leonard O'Grady and lettering by Chris Mowry and Neil Uyetake.

   It's an interesting side-story to the novels, well written and sustained with nice and pleasant graphic. We're following Drizzt and his companion Dahlia hunting for some creature, part dwarf battlerager and part vampire that will turn out to be their former brother in arms, Pwent. This last one had been biten by the vampire Korbin Dor'crae (whose been turned into a ghost by the evil ich Valindra Shadowmantle) during his fight against Drizzt's party. And despite the mental assault Pwent suffers from the ghosty vampire, he is not yet decided to drink innocent blood at all...
   So, yeah, fun tale on many aspects especially for those who read the novels.


   Note that the first issue has been also edited in module version, containing a playable adventure.

Module issue cover and adventure page sample

   In France, Milady released this comic in HC version in 2013, slightly different from the IDW one as it's missing the RPG materials but in the meanting including all the covers of the single issues when IDW's was only showing a few. (As well Milady's HC has been published in the original comic size when IDW's is in a larger format). Translation by Philippe Touboul and lettering by Cédric Lestiennes.


   Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Forgotten Realms and Cutter.

O_oV