Showing posts with label IDW. Show all posts
Showing posts with label IDW. Show all posts

2019/02/22

D&D comics history part 34 - Legends of Baldur's Gate (IDW)

   In October 2014, IDW launched a brand new series set in the Forgotten Realms and part of WotC's Tyranny of Dragons event :

Legends of Baldur's Gate

2015 TPB cover 

   This 5 issues series -as well as the following ones- will be written by talented author Jim Zub (who worked, among dozens of titles, on Pathfinder and Red Sonja comics by Dynamite) and drawn by artist Max Dunbar with colorists John-Paul Bove & Joana Lafuente. The lettering will be done, as usual or so on these IDW's publications, by Neil Uyetake (who's here also in charge of the collection design). The series will be compiled in a TPB in April 2015.

    The story takes place in the well-known city of Baldur's Gate. First described in Volo's Guide to the Sword Coast (TSR, 1994 - see below), this place of adventures will become more than famous after the release of the eponymous video game by Bioware/Interplay in 1998.

Baldur's Gate PC Big Box (UK version)

Baldur's Gate Map (PC Big Box, 1998)

Baldur's Gate as described in Volo's Guide to the Sword Coast (PC game manual version, 1998)

   The link between IDW's comic and the video game is far more consistent than just a place's name as the comics will focus on a character who first appeared in Bioware's RPG. In Legends of Baldur's Gate (subheaded in the first single issues as Tyranny of Dragons), we're following a certain Delina, moon elf wild mage (some particular type of sorcerer) who's looking for his missing twin brother Deniak that she believes being in trouble due to their special bond. Being chased by gargoyles, her unpredicable magic will cause to turn into flesh a statue of Minsc, known as the beloved ranger, former hero of the city. Whether Delina's magic gave life to stone or removed Minsc from a petrification state remains an uncertain aspect of the plot.

 
Beloved Ranger Statue - Dunbar's art & Description as found in Murder in Baldur's Gate (p.13 - WotC, 2013)

   Soon, our 2 heroes (3 would say Minsc...) will be joined in their quest by the rogues duo Krydle the half-elf & Shandie the lightfoot halfling. The party will then have to deal with underground guild, politics, city guards and secret cult to finally achieve their goal in a fun and entertaining chain of events.

The full crew (Delina, Krydle, Shandie, Minsc - and Boo)

   One interesting plot point -among others- is that Krydle is the bastard son of Baldur's Gate former hero and actual member of the Parliament Coran - who appeared to be a recruitable companion in the original video game but also in the adventure module Murder in Baldur's Gate where he's a main protagonist as well as the Grand Duke Ulder Ravengard). As for the Beloved Ranger statue, it's obvious this adventure module was an important source of inspiration for the comic's design.

 Coran in Baldur's Gate - Tales of the Sword Coast expansion (Bioware, 1999)
 
Coran & Ulder in Legends of Baldur's Gate

 Murder in Baldur's Gate adventure module cover (WOTC, 2013)

 Coran & Ulder's description - Murder in Baldur's Gate module (p.38,39 & 43)

   Minsc, as for him, is originally a pen-and-paper creation of Cameron Tofer (video game producer and progammer) who played this character during Dark Sun sessions held by James Ohlen, lead designer of Bioware's Baldur's Gate. He was incorporated in the video game as a playable companion. He's a human ranger berserker who appeared in the video game storyline as bodyguard of the witch Dynaheir. Badly head-injured in the past, Minsc is a not-so-clever (to say the least...) character who spends his time talking to (and mostly taking advices from...) his hamster familiar Boo, that he claims to be a Miniature Giant Space Hamster. (Tho, this has never been proved and most consider Boo as a simple rodent...). His main purpose in life is to defeat evil everytime he's confronted with...

Minsc vs Evil - Less cogitation, more action... 

   We will note that in the comics, Minsc is stubbornly calling Delina "Neera". Neera was a half-elf wild mage who appeared in the 2012's Baldur's Gate Enhanced Edition. Once again the link between the 2 medias is obvious.

 Minsc's character sheet - Baldur's Gate (Bioware, 1998)

   And as an endless ping-pong pass, Minsc, as well as Delina -and other character from the comics to come (but that's another story...)- will be part of the latest D&D video games as 2017 Codename Entertainments' Idle Champions of the Forgotten Realms. And in 2018, the single issues of Evil at Baldur's Gate, the 4th adventure of our heroes, will contain exclusive codes to obtain bonuses in the game... This same year, ICOTFR will release a DLC containing an unique skin for Minsc (the Giant Boo costume) in support of their Extra-Life campaign. (All the money acquired by the sales of this special DLC went to the BC Children's Hospital Fundation.)

Minsc & Delina chara-sheets and buyable familiar Boo (Idle Champions of the F.R.)
   
   Note that, if we're not granted with RPG materials yet, each single issue -or so- of Legends of Baldur's Gate will also contains some Max Dunbar's concept art sketches :

  Max Dunbar's concept art sample (TPB release version)
 
   Full of humor and granted with an amazing art, this first adventure of Minsc and his crew is a real success. The party will have more stories to tell in the upcoming years and as of 2019, 3 other comics will be published : Shadows of the Vampire, Frost Giant's Fury and Evil at Baldur's Gate. Once again, IDW did the job and proposed the D&D fans some piece of value as in its form as in its content. Jim Zub did an amazing work on the telling but also in his capacity of integrating existing references and materials, some under raw plot bedrock and other as "simple" winks. Anyway, it's fun, it's pretty, it's accurate... it's just a must-to-read.

O_oV

2018/05/03

D&D comics history part 32 - Cutter (IDW)

   In 2013, along with the reprints of classic DC comics, IDW will only release one original story, set in the Forgotten Realms :

Cutter


   This 5 issues comic will be compiled into HC in november 2013 and in TPB a year later. Single issues will all have an alternate cover (characters' sketch ones for the most).

   It's been written by Robert Anthony and Geno Salvatore, art by David Baldeon, colors by David Garcia Cruz and letters by Neil Uyetake.

   The plot takes place just before Night of the Hunter, 28th book in the Legend of Drizzt story arc. It relates the inheritance of a magical sword from a Drow renegade, Tos'un Armgo, to either one of his half-drow siblings, Teirflin and Doum'weille, who will have to fight for its ownership. Tos'un, who fled Menzoberranzan during the failed siege of Mithril Hall (year 1358 DR) is then living for a century under the stars among the elves of the Moonwood and married with their leader, Sinnafain. In this tragical family drama, the main object of the tale is obviously the sword Khazid'hea, the "Cutter", a sentient and malevolent blade that will be a reccurent element of the Legend of Drizzt saga. First appeared in Starless Night, 8th installment of the series, it was then owned by Dantrag, elder son of Matron Yvonne Baenre and weapon master of the same house. By chance, even it DDP never released the full Starless Night comic, we have some visual of it in the first only published issue. Its design was then pretty different from what we have in Cutter. Here's are the page from DDP's comic and a cover art by D. Baldeon for a comparison :

Khazid'hea designed as... scimitar (!) in DDP's Starless Night and longsword in IDW's Cutter

   Through its history, the longsword will have many owners including Drizzt, Catti-brie, Delly Curtie and even orcs before ending in the hands of Tos'un. It is said the sword can cut through flesh, bone, steel, and even rock. And, aside with the telepathic path the sword creates with its owner, it also has the ability to shape-adapt its pommel and hilt to him and has no other purpose but to find its greater wielder, whatever it could cost to actual one. Tho, the blade part of the blood-thirsty sword itself is not supposed to change. (there DDP Starless Night's scimitar design creates a total non-sense as after Drizzt acquired it, he will give it to Catti-brie as he prefers using scimitars... QED heh)

   Taken alone, without any knowledge of Drizzt saga, the story can be misunderstood and somehow incoherent to the reader. But in the whole it makes sense. The art and coloring are pretty decent. We have here very dynamic scenes of battles.


    Here again, IDW proposed us a nice piece. Maybe not the best compared to the rest of their publishing but still, a fine and well drawn side story. The only one thing I could personally regret is that there is no module edition for any of the issues as well as no RPG material at all as bonuses... but well... it is what it is heh.

Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Neverwinter Tales and Forgotten Realms.

o_O
   
Bonus : R.A. & Geno Salvatore's interview by Bart Carroll (04/10/2013)
What is the “Cutter” that gives this comic book series its title?
Bob : “Cutter” is the nickname of the sentient long sword, Khazid’hea, which has appeared in several of my older Drizzt novels.
Geno : Khazid’hea first appears in Starless Night, and has changed hands several times through the Drizzt novels. It was last seen in the hands of Tos’un Armgo, a drow renegade.

Can we expect to see any familiar faces (from your novels or from lore) in this series?
Bob : Oh yes, of course! Tos’un, the lead character and his elven wife were both around for the Hunter’s Blades series, and we learned about their two children through the books and short stories, as well. Also, this series will lead us back to many other familiar characters in the novels going forward.

How did this comic book come about?
 
Bob : Geno and I had such a good time writing Drizzt: Neverwinter Tales that I wanted to do another one. Given the scope of The Sundering, the great world event that’s shaking the Forgotten Realms, there are many side-stories to tell. For this one, I thought a comic series was the perfect medium.
Geno : The story itself feels like a natural one to tell—Tos’un’s story in the novels was an interesting one, and he was left in an open-ended place. So we decided to explore what has happened to him and his family.

How does the process of writing a comic book differ from a novel?
Bob : You have to be very efficient with language, of course, and make sure that you’re on the exact same page as the artist, who is, in many ways, relating more of the story than you, the writer, are. I’m a visual writer, but with this format, I’m forced to really pare back my usual manner of letting the characters describe the scene before them.
Geno : Space is at a premium in a graphic novel. There are only so many pages in an issue. So, in order to tell the full story, you really have to use that space efficiently. There simply isn’t enough space on the page for anything not essential to the story. Of course, I’m not sure that’s really different from novel writing—anything not moving the story forward can and should be cut from a novel, as well—but writing a graphic novel really forces you to consider what is and what is not essential.

You’ve both written comics before, of course—but have you become more comfortable with the medium?
Bob : I certainly am. What’s very intriguing to me is that all I’m really doing is channeling the way I “see” a story a bit differently than when I’m writing it in a novel, and honestly, the comics are starting to seem equally (if not more) natural to me.
Geno : One of the first things I published starting out was a graphic novel short (co-authored with my father), which was featured as part of a graphic novel based on his DemonWars world. Returning to graphic novels for Neverwinter Tales and now for Cutter feels very natural to me. I very much enjoy and feel very comfortable with visual media.

Have you enjoyed working with artist David Baldeon?
 
Bob : Oh, absolutely! Every time the next pages show up, I open the e-mail and gasp with awe. David can tell a story as well as anyone, and beautifully.
Geno : David’s work is amazing.

Will this series have a lasting impact on the landscape of Dungeons & Dragons - and the Forgotten Realms specifically?
Bob : Yes, because Cutter is leading us to something bigger and darker. My novel due next March refers to this series directly and importantly.

2018/04/30

D&D comics history part 31 - Abraxis Wren of Eberron (IDW)

   In early 2012, IDW published the first story with Abraxis Wren, an Eberron inquisitive (detective) created in 2007 to be the main protagonist of the novel Night of the Long Shadows by Paul Crilley. The author will give his hero another novel in 2010 : Taint of the Black Brigade.

   IDW on their hands, will issue 2 stories of Abraxis. First one is part of Infestation 2. Second one is edited as Dungeons & Dragons - Annual 2012 : Eberron. And both will be compiled -dun ask me why.... o_O- among with Eye of the Wolf, an Eberron comic pusblished by DDP (and already compiled itself in DDP's The Worlds of Dungeons & Dragons) in a 2015 TPB entitled :

Abraxis Wren of Eberron

 
Omnibus TPB Cover

   So, Infestation 2... concept comic compilation around a common thema covering different universes. In 2011, IDW released Infestation, a Zombie invasion that occured in different worlds. We will have then zombie stories in Tranformers, G.I. Joe, Start Trek, Ghostbusters and Pocket God. Each world has its dedicated chapter and there is no featuring (I mean no real crossover) between them except in the Infestation chapters set in CVO : Covert Vampiric Operations universe (intro and conclusion ones). This time, with Infestation 2, we're not in zombies anymore but all heroes will have to deal with a H.P. Lovecraft's Horror... It's huge, it mostly have tentacles... yeah the Great Ancient is not far away... "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" :D

 Infestation 1 & 2 HC covers

   In the second volume, the Elder God of Lovecraft will invade CVO, 30 Days of Night, G.I. Joe, TMNT, The Transformers, Team Up (IDW's) and of course Dungeons & Dragons that is taking 2 chapters within the total 16. (Btw, the Team Up chapter winks a 2013 Infestation 3 on a newspaper article but IDW will never issue it. There are some preludes to Infestation and epilogues as Infestation : Outbreak but that stops there.

   Infestation 2 : Dungeons & Dragons will be originally released as 2 comics. First issue has A,B & RI covers when second one has only A & RI ones. And each issue has an Infestation 2 checklist on its back-cover.

 RI cover versions & back-cover (issue #1)

   One could only get these 2 as every story is just based on a global concept and not really crossing over any other universe/tale. But ! One would be missing that :


Yeah... I know... amazing heh XD
   Truly am only pointing that in a collector's point of view... You'd be lacking this very one page in your D&D collection if you only acquire the single D&D issues instead of the hardcover omnibus...  well... getting Infestation 2 #1 (CVO) in addtion to D&D's works too tho... anyway, just saying heh.

   Infestation 2 - Dungeons & Dragons is written by Abraxis' "father" Paul Crilley, art by Valerio Schiti, colors by Scarletgothica and lettering by Chirs Mowry.

   V. Schiti did an amazing work on this, reminding me of Tim Selley's art on The Rigor of the Game. The rendering is spectacular and fits totally the steampunk ambiance of Eberron. On the story, well, we're meeting Abraxis Wren and his dwarven accolyte Torin. These two are clearly inspired by Sherlock Holmes and Dr. Watson, and I would even say by the Guy Ritchie movies ones.

Here is some little background of Abraxis found on the web :

   Abraxis Wren was born and raised in Sharn. His father spent his later years obsessing over the creation of the "perfect" appartment in the Skyway neighborhood of the City of Towers. Wren's father was incredibly wealthy, and, after he drank himself into an early grave, Wren inherited a vast fortune, that provides him with a lifestyle that grants him a personal freedom that few ever know. During the Last War, Wren fought for Breland, when he was not in the service of House Medani - those few times that the two had different interests. Wren does not speak about the War much, but those who do hear him speak of it can get the idea that he saw some serious combat.
   Wren was once married. His ex-wife Lyra d'Medani agreed to several dangerous missions, while she was pregnant. The last of them resulted in her capture and the loss of their unborn child, due to an infection resulting from her injuries. After the War was over, she was released. When Wren found out that she had lost the baby, he walked away from her and House Medani. The House understood the reason for his leaving and did not officially kick him out of the house.
   Wren returned to Sharn, where he used the skills that House Medani had taught him as a Master Inquisitive. He claims to be the best inquisitive in all of Sharn. There are few who can honestly disagree, even if they may do so only begrudgingly. He has taken on an assistant, an older dwarf by the name of Torin.

   Abraxis Wren : A half-elf aristocrat and playboy. When he's not partying with the upper class or exploring the red light districts of Sharn, Wren can be found uncovering the latest mysteries as a self proclaimed inquisitive. He is a well travelled individual, spending time in all five nations accompanied with his best friend Torin. Unlike the majority of Half-Elves whom are a race of their own Wren's father was an Elf and his Mother Human. Wren is a magic user and carries a wand though he also wields a set of modified hand crossbows he created himself.
   Torin : A member at Morgrave university, a typical book worm and faithful husband, this dwarf is the opposite of Wren but is somehow his closest and oldest friend. Wren's playboy and impulsive attitude often drags Torin into the company of women and courtesans which has led to his wife despising Wren. Torin's skills are best suited to an academic lifestyle though he still wields a blade.


   After having closed a case in some Hercule-Poirot-doesn't-give-a-fuck-anymore scene and starting to investigate on a missing person, the comic duo (well... a half-elf and a dwarf heh...) will be misleaded in their reasoning and will end creating a monstrous shitstorm in their city of Sharn and then would have to find a solution to fix their disastrous and apocalyptic mess. Action, humor, self-derision, steampunk, fantasy, when a Sherlock meets a Cthulhu on a well drawn comic... a must-to-have imo. Once again IDW greatly planned their D&D adventure in the comics world for the joy of their readers.

   One could have thought it would end here but IDW wasn t done yet with Abraxis and Torin.
The same year they issued a thin TPB (that has 2 RI -Valerio Schiti sketches- variant covers) :

Dungeons & Dragons Annual 2012 : Eberron


   If once more, the story is written by Paul Crilley, this time art is done by Paco Diaz (for first and third chapters) and Atilio Rojo (for second one), coloring by Jesus Aburtov and Graphikslava, and lettering by Shawn Lee.

   It now seems obvious P. Crilley loves detective stories (aside the fact his main character is an inquisitive I mean...) as the reader finds himself in some known atmosphere, plunged into collective memory's references. With this story, it's more than obvious that the author got inspired by Agatha Cristie's Murder on the Orient Express. The whole story is taking place in a luxury class lighting train, the Breland Express where a murder (at first...) will be commited.

   In the first pages we are noticed this adventure takes place a few after the Infestation 2 events as Wren is complaining, drunk at the restaurant car.


   P. Crilley is playing with detective stories codes as he will introduce a character who is somewhat reminiscent of another Agatha Cristie's classic character : Miss Jane Marple. Here named Asta Telandra, this grumpy armchair detective designates herself as an amateur sleuth who solved over hundreds of case and, as we could expect, some competition will begin between her and Abraxis.

Chapter I page (art by Diaz)                                     Margareth Rutherford as Miss Marple      

    Despite the obvious inspirations of the author, we're not into some retelling of a famous story but rather in some nice and entertaining original political (yeah... there is some of that too) and crime story. The art is pretty decent and in the whole respect the work Valerio Schiti did in Infestation 2, tho we can notice Wren Abraxis is here found more robust and less dumb looking than he was then. The part drawn by artist Rojo shows a more light and shadow style but as slighty as it is not creating a visual gap between chapters, gratefully for the readers.

Dead men tell no tales... (art by Rojo) 

   In addition to the story, the annual 2012 offers the reader the seven first pages of the Abraxis novel Taint of the black Brigade by Paul Crolley, bonus that is not included in the Abraxis Wren of Eberron omnibus.


   We can be glad IDW gave us some nice comics to discover Eberron world. The few DDP issued before wasn't particulary depicting this steampunk D&D universe as one could have expected. Here we have both entertaining stories, charismatic characters and a nice and understandable insight of this setting born in 2002. Definitely a success !

V(O_o)v

2018/04/26

D&D comics history part 30 - Forgotten Realms (IDW)

In 2012, IDW continues expanding its D&D comics line, starting a new series simply entitled :

Forgotten Realms

HC cover

   It will be a 5 issues series that will be edited in HC and TPB versions as well.
First issue will have 4 different covers when the rest will have 3. To my knowledge, there's no module edition for this. (which is sad considering the rich environment of the story)
The HC has the chapters (single issues cut) separated by A & B covers pages. And an art gallery at the end of the book shows off the RI covers (characters sketch ones). Owning only the HC, I can't assure it, but it seems there wasn't any RPG materials added to the issues.

 Sketch page from the art gallery (C-cover of issue #3)

   Story by famous Ed Greenwood, art by Lee Ferguson, inks by Sal Buscema & Marc Deering, colors by Len O'Grady & Dee Cunniffe and lettering by Shawn Lee, Tom B. Long & Neil Uyetake.

   So, it is a very interesting piece we have here. I have to admit that I wasn't very fan of the art at first, finding the characters very static, most often shown on front or side view with very angulous or very round faces... and often lacking facial expressions. As well, it's sometimes difficult to recognize the different characters... This may be why it took me years to finally get this out of the shelves and read it... and, passed the visual aspect, I have to say it's pretty well written and we have here a very rich and promising scenario. And I would add that I was particulary surprised -in a good way- by the sense of humor put in this story... somehow very brits' one. :)

Meanwhile, in North Ward..................... meanwhile in the Ghost Holds

   We're following the misfortunate adventures of Randral Daunter and Torn "Steeleye" Telmantle, both ruffians (greatly inspired by Fafhrd and the Gray Mouser) evolving in the dock ward's streets of the City of Splendors, the well-known Waterdeep (cf Brief description of Waterdeep below). Getting involved in some kidnapping they end being forced by a Tempus curse to rescue and protect the abducted noble miss of House Roaringhorn (cf map below), Lady Talandra. But nothing is as simple as it looks like and a bunch of different groups and entities are entangled in this affair... some willing the death of the Lady when some to get the mysterious Moondar (an apparently very poweful spell-gem with phasing propreties...). We just want to read the rest as most of the plots are still in development at the end of the book, but sadly for us, it seems there won't be any following.
You can find some interesting indeep analysis (and also very criticizing ones on Greenwood's writings) of the different plots of the story on (Un)Timely Comics.

[left] Brief description of Waterdeep (The North - Guide to the Savage Frontier, TSR1142 module box, 1996)
[right] Location of Great House Roaringhorn and its description (City of Splendors TSR1109 module box, 1994)

Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Neverwinter Tales and Cutter.

(O_o)

2018/04/25

D&D comics history part 29 - The Legend of Drizzt - Neverwinter Tales (IDW)

   In 2011, along with the publishing of their ongoing series, IDW will start releasing omnibus of the classic D&D comics by DC from the 80's and the main series of DDP, including The Legend of Drizzt. But, when we could have hoped for the missing Menzoberranzan chapter of Starless Night (8th book of the Legend which comics adaptation felt into limbos due to DDP's financial crisis), IDW offered their readers a story of the über-known Drizzt Do'Urden that takes place between "Gauntlgrym" and "Neverwinter", first and second novels of the Neverwinter Trilogy by R.A. Salvatore, respectively 23th and 24th ones in Drizzt's saga.

Released in 5 issues, and available in HC as well as in TPB, it will be published under the title :

The Legend of Drizzt : Neverwinter Tales
 

   This original story has been written by R.A. Salvatore and his son Geno, art by Agustin Padilla, coloring by Leonard O'Grady and lettering by Chris Mowry and Neil Uyetake.

   It's an interesting side-story to the novels, well written and sustained with nice and pleasant graphic. We're following Drizzt and his companion Dahlia hunting for some creature, part dwarf battlerager and part vampire that will turn out to be their former brother in arms, Pwent. This last one had been biten by the vampire Korbin Dor'crae (whose been turned into a ghost by the evil ich Valindra Shadowmantle) during his fight against Drizzt's party. And despite the mental assault Pwent suffers from the ghosty vampire, he is not yet decided to drink innocent blood at all...
   So, yeah, fun tale on many aspects especially for those who read the novels.


   Note that the first issue has been also edited in module version, containing a playable adventure.

Module issue cover and adventure page sample

   In France, Milady released this comic in HC version in 2013, slightly different from the IDW one as it's missing the RPG materials but in the meanting including all the covers of the single issues when IDW's was only showing a few. (As well Milady's HC has been published in the original comic size when IDW's is in a larger format). Translation by Philippe Touboul and lettering by Cédric Lestiennes.


   Also note that this story will be compiled in IDW's Forgotten Realms Omnibus along with Forgotten Realms and Cutter.

O_oV

2018/04/21

D&D comics history part 28 - Dark Sun : Ianto's Tomb (IDW)

   As IDW took over the D&D license in 2010, they released a promotional #0 issue including both premieres/pilots of their main ongoing series (that will be known later as Fell's five) and what will be a 6 issues story set in the Dark Sun universe entitled :

Ianto's Tomb

HC cover

   Despite what is written on the back cover of the final HC version, it is not the first time ever that a comic story takes place in the Dark Sun setting as one was released in the DDP's The Worlds of Dungeons & Dragons in 2008. But indeed, it s the first time a whole comic series is dedicated to Athas.

   The story is written by Alex Irvine, art by Peter Bergting, colors by Ronda Pattison and letters by Neil Uyetake.

   We're following a mul (gladiator) named Grudvik escaping his slave fate and well decided to get answers from his treacherous beloved, Rubi, a lady of the Trade House Ianto. He'll be soon joined by Aki, a slave psionic hunter, and these two will be thrown in some political, mystical and treasure-hunting quest. While a good part of the adventure is set in the desertic area, the main plot is set in the great city of Tyr and Under Tyr (city was raised on pillars over a swamp, once a sacred wood). This underground city is full of scavengers, escaped slaves, and other individuals willing to stay in shadows as well as undeads and other creatures living among the ancient crypts.

Giant tentacles in the desert, 4-arms villains in catacombs... danger is everywhere on Athas !

   The art is pretty decent and we have a nice insight of the Athas world and its creatures as well as the use of psionic powers. The story is rich of details concerning the world and its history and in the whole, the plot is cleverly set up. When we would have awaited more adventures of Grudvik and Aki, time told it will remain a one-shot series. That s kinda sad as many plot's points remain vague and left reader's curiosity unsatisfied.

   The series will be compiled in tpb and in hard-cover.
Each single issue will have different cover versions as IDW did for Fell's Five series (Tho "only" 2 to 4 this time...), all including monster's stats or character's sheet as bonuses when #1 will have its module edition with a playable adventure for 2 to 3 12th level characters.

Aki's chara-sheet (issue #4)

#1 Module Edition issue cover and adventure page

    Note that the RIA cover version of the second issue is a 16-pages only Dark Sun Art Gallery with no direct link to the story but fine art.

#2 CVR RIA - Art Gallery issue

   And for the froggies... a french tpb version of the comic was pusblished in 2011 by Milady under the title : Le Tombeau de Ianto (translated by Philippe Tullier, lettering by Cédric Liano)

Milady's french TPB

   Once again, IDW did a great job with this release, clearly offering their readers nice and fresh stories with a dose of humor that was lacking in most of DDP's issues. A nice and promising era for the D&D comics line ! O_oV