2011/01/30

D&D comics history part 12 - Baldur's Gate (TSR / Bioware)

In 1998, Bioware & TSR issued a promotional comic : Baldur's Gate, with a story that acts like an introduction to the video game. Art and scenario done by Bioware staff when production and marketing were handled by Interplay.


Cover illustration : Michael Sass
Pencils/Inks/Letters : John Gallagher
Colorist : Dean White

I still have to dig on how the comic was released. I believe it came out in some convention or maybe was gifted in some video game box... (If you have any info...)

Now on the contents... Well, the graphics are not that bad... it s mostly bloody slaughters after ambushes and betrayals (heads flying, flow of blood splashing everywhere...) but on the other hand, the artist put lots of hidden D&D references... if you observe well, you ll find Elminster lightning his pipe in front of Drizzt and Guenhwyvar...


...as well as some funny beholder (plush ? o_O) on the tavern shelves... or even the famous Marco Volo on the same frame... and could it be Flint Fireforge from the Dragonlance chronicles smoking his pipe next to him ? o_O


In addition, ya can find lots of known coats of arms on shields or banners... No doubt the artist has a solid knowledge of the Forgotten Realms. (Baldur' Gate being one of the most important city in the Realms after Waterdeep)

Despite my first impression that wasn t very enthousiastic about this comic, I have to admit it s far more interesting than it seemed at first sight.
I am sure I am still missing lots of winks hidden in the frames...

D&D comics history part 10 - Limited Editions (TSR)

 I believe that TSR, after the fail of Dragonstrike was no really willing to come back in comic industry for good.
But in 1996, to promote the sales of its AD&D and affiliated products, TSR was offering a free comic for any 15$ or more purchase.


 Believing the ad, 5 comics were meant to be distributed as limited edition :

Forgotten Realms : The Grand Tour
Birthright : The Serpent's Eye
Advanced Dungeons & Dragons : Labyrinth of Madness
Dragonlance : The Fifth Age
Planescape : The Unity of Rings

In the end, only 4 will be released. The Unity of Rings, which was entirely done, will never be published but WOTC will decide to put it freely online in 2003 on their website.



Understanding the advert, the first one released is The Grand Tour


 Story by Jeff Grubb and art by Todd Fox.
If the graphics are not really great (even mediocre on some pages...) the story is pretty funny and quirky as main characters are Elminster, the most famous mage of the Realms and....... Presto(n) from the D&D cartoon (well years after the cartoon's story tho :P)

These guys took a shot of old heh...

   It s a nice original and nostalgic way of getting the reader involved in the story using a character he surely saw on TV years ago. 
Plot is very simple : Preston is getting his chance to become Elminster's apprentice and this last one decides to take the guy to a tour of the Realms.
Tour during which they ll meet legendary figures of the Forgotten Realms as Marco Volo, Qilué Veladron (who s telling about Drizzt and Lirel...), or even Alias and Dragonbait in famous place as Cormyr, Skullport (hidden city under Waterdeep), or Shadowdale.
Each meeting being an excuse to have a nice synopsis of some aspect of the Realms, its people and history.

   Also, special wink from Jeff Grubb to authors Ed Greenwood and Julia Martin.
(Who wrote some of the F.R. novels together)

Ed (Greenwood), Marco Volo & Julia (Martin)

 Strange thing is that Khelben Blackstaff, high magus and one of the known lords of Waterdeep (left guy on the cover) is not appearing in the story...
...as well as the cover style differ totally from the comic...
All that in order to puzzle the reader imo... no one would expect to see the guys from D&DC here, heh.



 Second Limited Edition issue seems to be The Serpent's Eye. I base this thinking on the shape of the "logo" in the upper left corner, which is (but the character) similar to The Grand Tour one.


 Story by Ed Stark and art by Dave Gross. Both are average imo.
We re put into some mini-quest involving Jahan, emir of Khourane, his uncle Khalil El-Faran and Marlae baroness of Roesone trying to retrieve the Serpent's eye (A powerful artifact belonging to the mentionned Serpent, an awnsheghlien, monstrous semi-deity)


 Birthright is a rpg-system based on the principle of divine bloodline.
Long ago, on the planet Aebrynis, more especially on the Cerilia continent, a war occured between elves and humans. During the battle on Mount Deismaar, the gods themselves took part of the melee and a bunch of good gods sacrified themselves in order to kick the bad bad god Azrai's ass. This ended in a cataclysmic fight in which all the gods (good and evil) were destroyed.
But the divine core having not been totally wiped out, it infiltrated the blood of the present fighters, the nearest and strongest of them receiving more power.
The most powerful of them became almost gods themselves and developped special divine attributes, making them natural leaders.
Some of them turned aberrations, like the Serpent or the Spider.

 I never had the chance to play Birthright and the few I learnt about this world was what I read in novels. (5 of them have been translated into french years ago)

 This comic story is in the line of the novels, not very funny, not very interesting, with not very charismatic characters... we re far from the richness of worlds as Forgotten Realms or Dragonlance.

 Now, I am sure it s a perfect game system to build some über toon... or for those who like the system of bloodline... but well we cut the head of our aristocracy 2 centuries ago here... froggy talking :P
Anyway, the job has been done with this comic. 
You want a glimpse of B.R. ? Read it.



 In comparaison, Labyrinth of Madness is a really nice issue that fits more in the tone of these Limited Editions.


Writer : Mike Barron         Penciller : Arnie Swekel
 The story, based on an adventure module originally written by Monte Cook, is about adventurers on a quest to rescue their buddy, captive in some hellish trapped dungeon.

The adventure module

 It s somehow very alike the first cartoon ads story. Typical D&D party in some dungeon crawl on which you add a serious amount of comedy.
As characters, we have the captive one... Sorril the Paladin trapped in the deepest level of the labyrinth by the very evil Aerthun, a titan who s some mix between a giant and a cobra...
...and the rescue team composed of its leader and wizard Kirtig, Shardeus a female paladin, the 2 dwarves brothers : Dharveth the fighter and Dwelhach the Cleric and the indispensable and so murphy-ish Jedin, the halfling rogue.

 All the elements of a playable adventure are here... the random encounters, the puzzles, the temptating pathes full of traps, the treasures and the mega-boss at the end. Plus, the story is livened up with a very plesant style of drawing that matches the tone of the narrative.

Labyrinth of Madness - Double page

 In the end it s a really nice way to get an overview of what you can expect on a night spent D&D gaming around a table with your weirdo friends. (you ll never play RPG with only "normal guys"... that can t be :P)

 Take adventures, fights againts incredible monsters, achievements (unbelievable fails too heh)... and some ladles of fun and humour with a grain of salt. Put all that together, add the unlimited possibilities of your imagination and that s it.
You get what AD&D was intended to be imo.

   An online version of this comic can be found on WotC website. 


The fourth and last one ever released is Fifth Age.


Writers : Tom & Mary Bierbaum        Penciller : Arnie Swekel

 Inspired by the novel Dragons of a Summer Flame by Margaret Weis & Tracy Hickman, the story depicts the moment when Palin, son of Caramon and Tika Majere discovers the "new magic" while elves of Qualinesti are under the domination of Beryllinthranox, the great green dragon.
After the War of the Lance followed by the Chaos War, ancient gods are gone as well as the three moons. There is no more magic of good, neutral and evil. The reign of great wirms has come and the people of Krynn are in desperate needs of power to fight them.

 Palin, sorcerer apprentice and nephew of the legendary doomed Archmage Raistlin Majere, was told by ancient god of good, Paladine, that he was the one who will find the new source of magic.

 The story is pretty serious in comparaison of other limited edition issues. I do believe Dragonlance is more a world of legends than one of adventures. The War of the Lance is somehow very similar to Tolkien's Lord of the Ring. If the 2 stories have different plots, their tones is pretty serious in the end.

 That explains, imo, that this limited issue was not written to be lighthearted.
It is a nice introduction to the new campaign setting of Dragonlance.
The quality of the graphics as well as the narration are pretty correct. (even if find that Beryl's design is a bit childish, reminding me of the 1982 animated movie "The Flight of Dragons"...ok, I admit I am maybe going too far here... :P)

 It also seems that artist Arnie Swekel has some speciality in the use of double page spreads... requiring the reader to turn the comic to continue his reading...

Fifth Age - Double page

 If I ve read the Dragonlance Chronicles novels with delight years ago, I am not an expert concerning the Fifth Age. So I can t say if this little story and the novels are well matched or not and at which degree of accuracy. But at first sight, it seems pretty correct to me.

 As well as all the other limited editions issues, besides the story itself, the comic is full of chosen ads about Dragonlance materials as upcoming novels or modules. Which is pretty coherent considering they were AD&D's campaign settings dedicated promotional goodies... (QED... or not XD)

   An online version of this comic can be found on WotC website. 

  This Limited Edition line is a must-to-have for any D&D comics collector in the meaning it gives,  in  only 4 issues (5 if you count the lost planescape comic...), a very large panel of what was AD&D in late 90's.

O_oV

2011/01/29

D&D comics history part 9 - DragonStrike (Marvel)

In D&D comics history, Dragon Strike "Before the Strike !" is an interesting piece.
First, it s been released in february 1994 by Marvel, when the previous D&D licensed comics series ended in 1991 and when the next ones will only be published in 1996.
So, this was the only D&D related comic during a 5 years period.

Now, Dragon Strike (the board game) being a simplified version of Dungeons & Dragons role-playing game, it is still not officially licensed under D&D...
(I long hesitated to include this title within the collection for this reason...)

Second interesting point is the return (very short in the end...) of Marvel in D&D comics.
(reminder : D&D cartoon ads were published in Marvel comics and magazines...)


Now, concerning the comic itself, this is far from being a masterpiece.
It contains 32 pages (including 8 ad pages).
Story by Jeff Grubb, art by Mike Harris and Frank Percy (inker).

This is just an introduction to something, characters meeting along the story to form some party to fight against some bad guy.
We have the blond barbarian-typed warrior with his long sword (bastard one ?) and his friend the ranger (?) elf with his Green Lantern-like costum and his bow... who will meet later the female thief with her whip and her short (on front cover) or long...(p.29) sword and finally the blue-dressed wizard who wears some weird wolf-headed helmet..

Most amazing thing, imo, is that only the villains and the good king have names in this story... the good guys being called, even when shouting at eachothers, by their class and not their names (which are still unknown at the end of this issue...)...well except the elf...who is designated by his race...

If the scenario is just about the grouping of a party to start some quest (really like if some D&D's DM wanted to make it really really short...), the lack of depth in story and the proficience of mistakes concerning D&D rules are just huge...
Try to beat up some skeleton warriors with a bow... o_O

Oooh ! He-Man & Green Lantern !   :P

Art itself is just acceptable for the time it was issued.
Some nice things here and there...
We can believe the plot would have lead somewhere as Jeff Grubb is well known within the D&D novels readers.
(reminder : he was also in charge of scenari on the Forgotten Realms serie)
But this first issue will also be the last : Fail ! o_O

2011/01/13

DDO Memories - The Night Masks in action !


Dungeons & Dragons Online's adventure illustrated with D&D Miniatures

Prey on the Hunter

Featuring, from left to right :
Klin Stegen (Kuro's reserved Hireling)
Kuronons (Hopeless Slayer Addict)
Heystack Ironhorse (Thor's weak Hireling)
Thorspawn (The Zergmeister)
Hezrou (Klin's far-too-huge-Summon)
Frost Giant Hunter (Unnamed Monster)
Wyoh aka "The Blonde" (Dhed's useless Hireling)
Kaljarne (Bad Bad Boss)
Aussircaex (Dragon in Distress)
Dhedly (The Lost Paladin)

2011/01/05

Dungeons & Dragons vintage treasures - part 5

And now, Ladies and Gentlemen... tududududu (drums beats... XD)... back from the 90's (or before... well in the end of the XXth century ! :P), here it is... tududududu (...XD²)... the legendary, the unique...

...Al Qadim Campaign cloth patch !!

Ouch... isn t it.

I am missing words to describe this sooo unique item...

    As for the baseball cap... I d never had the idea to get this "masterpiece" into my collection if I hadn t been mesmerised by this damn ebay XD... But you know the drill... it s always the same... you were looking for something in particular and... tadaaaam... the thing was there in the search list, just in front of your exhausted eyes... and curiosity is a powerful vice... so (?!) you click on details... and the thing is getting huge on your screen... shiny... attractive... almost whispering :

"just a few bucks dude... so few... I ll be your precious... hurry ! they re all after me !" o____O

   And you clicked that damn "BUY NOW" button before ya even had the idea to resist the call...  T____T
...and some days after...a bubble-wrapped letter arrives at yours... you open it... Et voila... a cloth patch in your hand, 2 in fact, I got a TSR logo one too... O_oV
Totally useless, not so shiny... and of course quickly dumped on some shelf...

*sigh*


   After some searches on the net it appears other D&D licensed logos have been adapted into cloth patches. Also exist the TSR, D&D, AD&D 2nd, Greyhawk, Forgotten Realms, Spelljammer, Ravenloft, DarkSun and Dragonlance ones. (cf Tome of Treasures database)


And within all these, imo, for sure Al Qadim logo is the worst... I mean why did they add this "CAMPAIGN" under the logo ?!?

Young collector, of your own compulsive click, distrust you have to... :P

EDIT (Nov.2018) : Of course (gah! XD), in the past decade, I did found some other ones to add to my collection. I then managed to get the Forgotten Realms, SpellJammer, AD&D 2nd Ed. and Dragonlance ones (this last one remaining unlisted at Tome of Treasure btw).


2011/01/01

Dungeons & Dragons vintage treasures - part 4

   In 2001, 10 years after the AD&D trivia game, WOTC via Hasbro (creation and distribution by USAopoly) adapts another family game with the release of :

D&D clue game

   The first noticeable thing is the dimensions of the box (around 51 x 26 cm)... ya know, it's that kind of boardgame that fits nowhere in your shelves... XD


Now, the contents... well it's a Clue game heh, text on back of the box says :

WHO KILLED THE ARCHMAGE ?
Was it Tordek in the Dragon's Lair with the Flaming Battle Axe ?
Or Mialee in the Dungeon with the Staff of Power ?

A group of heroic adventurers has been called to the Archmage's castle.
But one of those heroes isn't who he or she appears to be. One of the heroes is a doppelganger, a monster that can look like anyone ! In the darkest part of the night, the doppelganger kills the Archmage, triggering a spell that seals the castle until the monster is caught.

Now, in the grand tradition of Clue, the six suspects must determine which one of them is the doppelganger : Redgar the Human fighter, Tordek the Dwarf Fighter, Lidda the Halfling Rogue, Mialee the Elf Wizard, Ember the Human Monk or Nebin the Gnome Wizard. The heroes try to figure out who killed the Archmage, where the crime occured, and what magical weapon was used.

All is said...well almost...

Game includes :
Game board
6 Pewter Suspect Tokens
6 Pewter Weapons
Confidential Scroll Case
Deck of Suspect, Weapon, Location and Monster Scrolls
Detective Scroll Pad
Die


   But there is a plus coming with this Clue, the optional rule : 

THE MONSTER CHALLENGE
   There are 6 claw marks on the board. Moving your character to one of those will end in a battle with a wandering monster (Goblin, Skeleton, Bugbear, Gelatinous Cube, Displacer Beast or even Beholder !)
Winning the battle will give you bonuses (roll more dice, extra turn, etc) and losing it will send you to the Maze, where you'll be stuck until rolling a 5 or 6.

Amazing, isn't it...

Now.....when the D&D monopoly ? (cf Wizards of the Coast's 2007 april fool's - not sure actually if there is still a record of it on the web tho, page was still up in 2012 if I recall well...) :P

Offical WotC review here.