2011/05/08

D&D comics history part 24 - Eye of the Wolf (DDP)

In august 2006, DDP released a single issue based on Eberron's settings entitled :
  Eye of the Wolf


Story written by Keith Baker, art by Chris Lie (founder of Caravan Studio) and colors by Rob Ruffolo.

It s an interesting piece for many reasons.

It is the first comic ever which story takes place in Eberron (city of Sharn here).
Eberron is a setting born in 2002 from the imagination of K.Baker.
It is somehow similar to the Forgotten Realms but with a heavy laddle of steampunk. DDO (Dungeons & Dragons Online), the MMORPG that went out too in 2006 is also based on this setting.

In this single issue's short story, we re following the captain Greykell Ir'Ryc narrating the events that made her acquire the Eye of the Wolf, a powerful artifact. 

If the story is well-written, the atmosphere in the whole is pretty serious. Some could be disappointed in this lack of humor.
It's the first D&D comic that DDP released that was not a novel adaptation and they could have started some innovation in narrating...

The graphics are very good, as is the coloring. The dusty depiction could have fit a novel based on Dark Sun... but fits perfectly the needs of this story.
The only remark I could make on the art is about the rigid and static "posing" of the characters... but in the whole it s a very nice issue.


In 2008, DDP will start publishing short stories based on the different D&D settings under the comics line The Worlds of Dungeons & Dragons.
Eye of the Wolf will be part of the first TPB compilation.

Note that, for some not so logical reason, it will also be part of Abraxis Wren of Eberron, compilation issued in 2015 by IDW.

o_O

2011/05/01

D&D comics history part 21 - The Legend of Huma (DDP)

Adapted from the novel by Richard A. Knaak, The Legend of Huma (based on D&D's DragonLance settings) released in 6 issues from jan. 2004 to oct. 2005 by Devil's Due Publishing (and compiled in TPB in 2007) depicts the adventures of Huma Dragonbane, young Knight of Solamnia, who will be later known as hero of the Third Dragon War.


The story takes place around 1300 years before the War of the Lance (events depicted in the famous trilogy "The Dragonlance Chronicles").
The comic is not covering the entire novel, ending in midstream and leading the reader to get the book from Knaak to know the denouement.
Interesting way of getting people to reading heh.

A bunch of artists worked on this serie, and uncommon fact (or not ? -> am not comics specialist heh XD) is that even in the same issue pages can be drawn by different pencillers.
Mike S. Miller worked on issues 1 & 2 and the 12 first pages of 3rd issue in collaboration with Rael Lyra (who will also work on the first 8 pages of 4th issue).
Mike Crowell did the pages 14-17 of 3rd issue and Joe Prado p.13 and p.18-22.
Abdul Rashid drew the pages 9 to 15 of issue 4 and Carlos Paul p.16 to 22.
Issue 5 was done entirely by Andrea Di Vito.
6th and last issue by Steve Kurth. (Who will work on the 2 first volumes of the Dragonlance Chronicles).

 Pages from issues 1 & 2 by Miller & Lyra
 
 Issue 3 - by Prado                              Issue 4 - by Paul

Even if the styles of the artists is obviously different from one to another, the reader doesn t suffer a really brutal visual change from a chapter to another, excepting, imo, the last issue which inking is very pastel compared to the rest of the work.

Issue 6 - by Kurth

I believe that the quality of the serie will convince Hasbro to grant DDP the full D&D license who will allow the publisher to start working on other settings as Forgotten Realms, Eberron or even Ravenloft.

Now, I can t stop wondering on the choice of DDP to adapt this D&D novel amongts the hundreds released.
It s an interesting story, no doubt, and very epic in the end... but having read dozens of D&D novels, I would not consider it as a must-to-read compared to the rest. More, only DragonLance fans would have heard of Huma, which is, in term of sales, a risky adventure DDP decided to undertake... The ways of Devil's due are unpredictable heh...

Anyway, the comic itself is a great realization and marks the evolution of D&D comics line.

o_O

2011/04/30

D&D comics history part 23 - Dragonlance Chronicles (DDP)

In parallel of the publication of The Legend of Drizzt, DPP started to release in late 2005 the Dragonlance Chronicles. The story, based on the trilogy of the same name by famous writers Margaret Weis & Tracy Hickman is adapted here by Andrew Dabb.


An adaptation of the story in comics has been already done in late 80's under the title "The Dragonlance Saga". But when the DC graphic novels covered the 2 first volumes of the trilogy, DDP fully released the whole story in a total of 24 issues. (that went out with 2 different covers according to DDP policy)
DDP will later release 4 TPB for the whole serie :
Dragons of Autumn Twilight (combining 8 issues), Dragons of Winter Night (4 issues), Dragons of Spring Dawning part 1 (6 issues) and part 2 (6 issues also). 

Note that this serie also will be translated into french and published under TPB by Milady.

First volume is mainly done by Steve Kurth (except the 6th issue by Stefano Raffaele), as well as second one. The visual changes in art from a chapter to another come mainly from the inkers' styles imo. 

 by S.Kurth                                             by S.Raffaele

Then S.Kurth abandoned DDP for Marvel and a bunch of artists were recruited to draw the 2 parts-3rd volume of the serie.
Julius M.Gopez will work on issues 1, 2, 5 & 9, Mariano de la Torre on 3rd one, Pere Perez on issues 4, 6, 8, 10, 11 & 12 and Oscar Jimenez on 7th one.

The styles are very different from an issue to another in the last 2 volumes and
the reader could easily get disappointed jumping from a chapter to the next...
This is obviously the result of DDP's catastrophic money management... Kurth was doing a really great job but noone can t bear a grudge against him to have migrated to better horizons...

by M.De La Torre                       by J.M Gopez                       by P.Perez     

But even, imo, the serie in its whole is still a must-to-have.

I personaly just regret that artists Pere Perez and Mariano De La Torre worked on the serie as their styles, bit too simplistic and far too "clean" compared to other ones do not fit the rest of the work... but well... what has been done s been done heh...
At least DDP managed to finish this trilogy and started the following one : Dragonlance Legends.

O_o

Dungeons & Dragons vintage treasures - part 6

In 1983, Marvel published 2 little storybooks under the Advanced Dungeons & Dragons trademark.
These are entitled The Forest of Enchantment and The Treasure of Time.

In The Forest of Enchantment, a young elven bard named Caruso survives an encounter with evil lizard men who are invading his forest while he was just having peaceful time...
With the help of his friend, the elven druid Filaree, they get information from Figgen of the Thieves' Guild that the army of lizard men is under the orders of Warduke who is planning to rob the Ruby of the Seven Suns which is carried by a certain Princess Mirra, whose caravan will cross through the forest the next day.
They also learn that the evil wizard Kelek has joined Warduke.
Back in the forest, stupid Caruso is made prisoner by the villains and guarded by evil thief Foxfingers. But with some luck, he manages to free himself in the morning while the Princess' party, composed of an escort of 6 horsemen, Mirra herself and her hand-maiden Bess, arrived in the forest.
At the moment of the assault, the villains got disturbed by the druid (who was hiding under a tree form all night...) and our stupid bard. Swift, the druid cast a Plant Growth spell and the bad guys got entangled.
And everything ends fine... heh.

Click image to download (.pdf)


In The Treasure of Time, Kelek the bad bad wizard is spying the good magic-user Charmay who is helding a scroll leading to "The Treasure of Time"... Kelek manages to fool her and get the scroll.
On his way back, Kelek avoids the attack of the good dwarf fighter Elkhorn with the unexpected help of Charmay who still under his charm.
Elkhorn will then seek the help of the good paladin Strongheart and they will start to investigate at Charmay's. With a magic mirror they discover that Kelek was willing to use the powerful spell. But Kelek was also watching the good party with a crystal ball... and he orders the bad bad orc assassin Zarak to stop them.
On the way to Kelek's, Elkhorn got attacked by poisonous snakes and Zarak engages a fight with Strongheart. After the defeat of the villains, they finally reach a ruined castle in which they manages to find the chest containing the Treasure of Time. But Kelek was waiting for the companions and traps them with some spells. That time, Charmay, free of Kelek's charm, arrives at the castle and order Kelek to not open the chest... but well... villains being villains, Kelek opens it and absorbs the power which makes him become young again.
In a try to attack the party Kelek discovers that if he has lost his old age he also lost his knowledge and powers ! Charmay then takes back the scroll and let the crying wizard alone. End of story.

Click image to download (.pdf)

I scanned and compiled the entire books in 2 pdf documents. Just click on pics to download. Enjoy !!
O_oV

2011/03/13

D&D comics history special - D&DC (animated serie) related

Before the first comics related to D&D RPG were issued by american publishers, european ones did published some based on the D&D animated serie.

The first serie ever published (according to my actual knowledge), adapting all the 27 episodes of the cartoon, is spanish, entitled :

"Dungeons & Dragons - Dragones y Mazmorras

(DyM means D&D in spanish). It has been issued by Comics Forum, division of Editorial Planeta De Agostini from 1985 to 1986.

 

 The serie is not following the episodes order of the cartoon.
For instance, the first issue "El Ojo del Vigilante" is the adaptation of the second episode "The Eye of the Beholder", as well as the second title, "El Valle de los Unicornios", is the version of the episode 4 of the serie 'Valley of the Unicorns", and so on and so forth. (weird when you know that the spanish dubbed version of the serie - broadcast on tve channel - respected the original episodes order...)
Considering these have been printed in mid-80's, the graphics are pretty good.
Based on a weekly release, when a certain Efepé is in charge of the script, the artist is different from an issue to the next. (and so is the quality)

Here is the list of artists who worked on the serie :
Pascual Ferry (All covers, 1, 6, 10, 14, 16, 20, 27)
Francisco Javier Montes (2, 7, 15, 18, 22)
Juan Bernet Toledano (3, 9, 13, 23, 26)
Eloy Garijo Casajuana (4, 8, 11, 17, 24)
Bernardo Serrat Garcia (5)
Ramon Gonzales (12, 19, 21, 25)

      by P.Ferry                      by B.S.Garcia                    by E.G.Casajuana


by F.J.Montes                    by R.Gonzales                      by J.B.Toledano
 
In my opinion, the whole serie is a success. First of all, the quality is here, then the complete serie was published, which is not so common considering D&D comics history. Now (as far as I know) it is in spanish only, no adaptation of the whole serie being done in another language. We can still hope for some reissue someday... (IDW is actually republishing the TPB version of DC Forgotten Realms... who knows heh)


Note that the 4 first issues will be translated in dutch and published in 1988 by Junior Press (in an alternate order) :
 
Tho, next year, Marvel published :

Dungeons & Dragons Annual 1987

Here is an interesting use of copyrights. The annual is a hardcover book including a comic divided in 3 parts between which are short novels and puzzle games, all related to D&D cartoon show. (FYI, D&D annual 1986 was a children's book containing 7 short novels and 1 labyrinth game)

 

Now the amazing fact about this 1987 annual, despite the fact there is no mention anywhere in the book, is that the comic is the translated version of "El Ojo del Vigilante", first issue of the spanish serie. 
Strangely, here the story is entitled "The Eye of the Watchman".
I believe this is due to the translation process.
As well, the entire story suffers from a poor english. 
Printed in Italy, I do believe the translators were not native english speakers...


You can find the entire scanned version of this book (as well as 1986 one) on Dungeons & Dragons cartoon encyclopedia, the blog by Rogull72.


In the same vein, the same year, Marvel released :
 
Dungeons & Dragons Summer Special

This Marvel Summer Special 1987 is the translated version of "PrisiĂłn Sin Paredes", issue 4 of Dragones y Mazmorras (that went out in 1985).


Contrary to the Marvel Annual, this issue contains only the comic.
If there is no title on cover, it appears on the first page (which follows 2 pages of introduction, kind of summary of the animation's opening). As expected it takes up the title of the corresponding TV episode "A prison Without Walls".


I have to disagree with Zakiyah on the quality of the art. Especially when she said on her page (which no longer exists actually) that Annual's one was so awful and that this Summer Special's is decent... I tend to think the exact opposite. The adaptation of the spanish comic in this US format is a real shame for a bunch of reasons. The printing is of a very poor quality, the inking badly done. (Have a look at Dungeon Master in both pics and compare...)
The framing is just a joke... I let the margins on both scans for a comparing.
And translation... just as bad as it was in the Annual...
None of the onomatopoeia has been remade... just wondering since when "Ă­" (inversed "!") is used in english XD... And icing on the cake... XD XD XD... they forgot to clean up some bubbles before putting translated text in...

yes si master amo !                             who...what ¿?¿

But well, even considering all these fails... this issue is still a must-to-have for any D&D comics collector.... pretty rare and so... vintage heh XD
A priori, no other translated version of Dragones y Mazmorras were published.
But here, in France, a strange adaptation of the episode "The Valley of the Unicorns" was issued. It is from 1987 (feb/mar release), by Editions de la page blanche and is simply entitled :

Le Sourire du Dragon - Donjons & Dragons

Le Sourire du Dragon being the title of the animated serie in France when broadcast on Antenne 2 channel.
(The license Donjons & Dragons was already existing in France that period... so I am wondering why the serie got entiltled differently... copyrights issue ? Desire to avoid any controversy ?)
Now on first page we have the title of the story : La vallée des Licornes
(No need I translate that heh...) 

 

It is not really a copy of the spanish version. Just something else. 
The artist seems to be a certain Eugster according to the signature on first page and last frame. The graphics are on the whole awful but some pages denote a certain artistic sense (at least a very colorful one heh). Now my interrogation is to know if this comic got inspired by the spanish version or if both their layouts result from the cartoon sketchbook/celluloids.
(I ll watch the episode in near future to get an idea)
As a pic is worth a thousand words, here are the 2 first pages of the comic followed by the 2 first pages of the DyM issue for an insight :

 

As written on the cover, this is issue n°1. I have searched for other ones but found nothing yet. I so can t assure it is the only existing issue in this serie but it is highly probable.

Heh, here ya are, Nostalgia ! :P

Note also that characters from the D&DC appear in The Grand Tour (1996) and in Rick and Morty vs. Dungeons & Dragons (2018).

PS : If you, oh reader, have any info about a non listed D&D animated serie-related comic, please feel free to contact me !

O_oV

2011/02/19

D&D comics history part 22 - The Legend of Drizzt (DDP)

In 2005, DDP (Devil's Due Publishing), who just acquired the D&D license, started publishing comics based on Forgotten Realms settings : The legend of Drizzt.

Book I - VII (TPB) + Book VIII first issue covers
Based on the famous novels written by the even more famous R.A.Salvatore, the comics cover entirely the 2 first trilogies (Homeland, Exile, Sojourn / The Crystal Shard, Streams of Silver, The Halfling's Gem) and partially the third one (Legacy, Starless Night) depicting the adventures of the drow hero Drizzt Do'Urden.

Due to some extremely bad financial management, DDP has been known for not paying (in time or even at all...) the authors, accumulating a debt of thousands of bucks to the creators. The publisher being unable to fix the situation, WOTC (Hasbro) decided to cancel the agreement they had with DDP in 2008.
As a result, the story ended in the mainstream, after the first issue of book VIII (issue n°22) has been released.

This is a very sad money story (pleonasm ? :P) as DDP's D&D licensed comics are just amazing. Instead of creating new stories based on D&D universe, the authors decided to adapt the most famous D&D novels ever published. As well, they will start in 2006 the adaptation of the excellent Dragonlance Chronicles.
In addition, the artists chosen are more than great.

Andrew Dabb will be in charge of the whole serie's script.
Major artist is Tim Seeley who will work on books 1,2,3,6 and 7 (in collaboration with Rob Atkins on this last volume). Books 4 and 5 will be drawn by Val Semeiks and first issue of book 8 by Juanfran Moyano.

Book II Chapter III             Book IV Chapter I             Book VI Chapter II

The whole serie is really inspired by Tim Seeley's style, which is just excellent and perfectly fitting the settings. The drows and other creatures are beautiful imo - we re far from the 90's novels covers art - the inking too is just perfect.

Plus, a bunch of artists worked on the comics covers. And DDP were releasing 2 different covers for the same issue. (I didn t get all the single comics, unwilling to give away piles of bucks... prefering to buy the TPB versions - the A & B covers arts of each issue being included in the end pages)
Each book (or TPB tho) is a compilation of 3 issues (then called chapters).
Hardcover omnibus (assembling 3 books in 1 - so 9 issues) also exist.

Notice also that this D&D comics serie is the first one ever translated into french ! (that had to be said :P). The french publisher is Milady, which is also in charge of re-editing the Forgotten Realms and Dragonlance novels (with new translations and integral text, which was not the case with the previous releases)

This serie is a must-to-have for any Drizzt or Forgotten Realms addict...
And even for those who would have no idea about who is Drizzt or even what is D&D... if you like fantasy & comics, you ll like it.

2011/02/16

D&D comics history part 20 - Crisis in Raimiton

WOTC released a free comic entitled Crisis in Raimition - An adventurers Guide to D&D for the Free Comic Book Day event, on july 3, 2004.


Pencils / cover art : Scott Roller        Story / inks : Matt Clarke
Inks : Matt Phillips       Digital color / lettering : Zach Odil

You could find official WOTC review a few years ago on their website but the page is down for a while... (they really should invest in servers... tsss)

The story is about a bunch of RPGers preparing a D&D game (creation of characters, etc) and then playing it. The story then depicts the characters' adventure.

To be fully honest, I would qualify this issue as a pure piece of shit. 
No more no less... no offense heh XD

Part showing the gamers in "real life" is just a mix of caricatures and idealistic propaganda. Like, the guys are eating chips but they all look like fitness addicts. More, the players are 2 dudes and 2 gals... which is pretty much anti-sexism but really far from reality. (I dunno the stats but i do think at least 80% of RPGers are dudes...). On other hand, the DM is still a dude heh... o_O

Be an adventurer...eat chips !

But anyway, if the story is all but interesting, it s not where the novel falls short.
The ultimate fail is the graphics... man... they so suck. And the computer coloring and the cheap lettering are just adding to the mediocrity imo.

SPLUTCH!

At least it was a free issue heh... I always try to find the good in the bad... but here... heh... more than a challenge to me. Even the adventure scenario, being so simplistic, is distressing...

The only good thing i could say of this issue is about the purpose the authors had. It s obvious they really wanted to create a understandable introduction to D&D (3.5) to the uninitiated public. But even with the best of intentions...

But well, this is marked D&D...this is a comic... this had to be in my collection...

(>_<)

2011/02/12

D&D comics history part 19 - The Unity of Rings

On 11/13/2003, WOTC put online, in their D&D archives, the scans of the comic :

The Unity of Rings

This issue is the missing piece in the 1996 Limited Edition serie. For some reason, this had not been released that time despite what could have been expected based on what TSR's advert was saying.
Believing what WOTC was saying on it on their website (page down since), the original pages were lost and suddenly reappeared during some office move... and they decided to put it online as the story is complete. (Without cover tho)

The Unity of Rings - First page

The WOTC archive is still online while I am writing these lines :
One thing, they inversed the second and the third page there... (-_-;)
Here's a link to a pdf of my own for a smoother reading :
The Unity of Rings.pdf

This comic is totally in the line of the limited editions. Funny (even cynical) with attractive graphics and a nice and well-constructed story.

"The story was conceived by the Planescape group -- Monte Cook (writer of "Hand of the Revenant" module), Michelle Carter, Colin McComb, Ray Vallese, and Andria Hayday -- and scripted by veteran planewalker (and experienced comic author) Jeff Grubb. It includes the art and lettering skills of Mark Heike, Brad Gorby, Chris Allen, and Bill Black (founder of AC comics), and colors by Barbara Brecker."
(dixit WOTC)

As it is online, I won t say more about the plot, you can discover it yourself.
Just it is based on Planescape. (campaign setting created in 1994 based on the concept of multiple planes of existence, in which are included the existing worlds of D&D such as Forgotten Realms, Dragonlance, etc)
And well, a (loop-)story about a ring... doesn t that ring a bell ? :P

Double scanned page spread
It is just sad, for us collectors, that WOTC never released printed versions of it, even in very limited editions for some convention or else... :/
It could have been my preciouuuus... :P

2011/02/08

D&D comics history part 18 - Vecna - Hand of the Revenant

While WOTC gave D&D licensed to Kenzer & Co from 2000 to 2004, Iron Hammer Graphics too was allowed to publish in 2002 :  

Vecna - Hand of the Revenant.

This comic is a real masterpiece. As for the topic chosen, the writing or the graphic style used.
Plus, as any collection masterpiece, it s rarity adds to the myth.

It took me 2 years to acquire it, having dedicated automatic search in ebay, Mile High Comics and other sites for this, and regulary checking google... (also, living on the old continent was not helping of course...)
I will not say how much it cost me when I finally found a copy on amazon for a reasonable - ergh - price... but just to say, when I started collecting D&D comics almost 3 years ago, the only one copy up for sale on the web was around 100 bucks. (shipping costs not included heh...)
Now, if i get some comment of some guy bragging about the fact he just got it for 1$ on ebay, i ll track his IP down, get his address and his family's, and hunt him and all his clan for a significant punishment !
This being said, let s go back to the comic... :P


It s a 64 pages trade paperback issue without any ISBN or other barcode on it.
This issue is entitled Book one - Blood & Fire. And indeed, the story is to be continued, sadly, as none will follow. Apparenlty it was planned to be a 6 books graphic novel.
Iron Hammer Graphics have released only a very few graphic novels. I tried to get more infos on this publisher but found almost nothing. (Tho, I did not spend a lot of time on this :P)

Anyway, Vecna - Hand of the Revenant is rare and good.

The story has been written by Modi Thorsson and art done by Kevin McCann.

It depicts the moment when Vecna, the High Magus Lich (one the most famous D&D villains ever) lost his (much more famous) left eye and hand (that will become poweful evil artifacts) being hit by the power of Pholtus (god of light) during the siege of the city of Fleeth.
Along the story, we have flashbacks of Vecna's human youth when he was being taught arcane arts by his mother, Mazzel.
I find the plot construction very smart as it immerse the reader in the two moments that will forge Vecna's fate.
If the author took some freedom with Vecna's story, they re not making big mistakes regarding what you can find about the guy in D&D modules and adventures.

There was, on the WOTC community forum a few years ago, some specialists' (and fanatics' imo :P) discussion about the correctness of the elements depicted in Hand of the Revenant. Sadly page is down since... [If any of you know/find a link to some record of this, I'll gladly add it here as it was really something ! :D]

Now about the art, the style is somehow uncommon but not unpleasant. Very dark as the story is in the end...
The only remark i could make is about the fonts used... some are really hell to read... ok, it s stylish but imo, the readability comes first... (especially when you re not born english-speaker :P)

...SAVE THE HEADS !
Notice that, as well as in Kenzer & Co's publications, the authors made a graphic novel based on Greyhawk world. Coincidence ?    o_O

2011/01/30

D&D comics history part 13 - The Forbidden Sands of Anauroch


These two volumes of Forgotten Realms - The Forbidden Sands of Anauroch are like some UFOs in the D&D comics' sky... and for more than one reason...

They have been released in 2000, under the agreement of WOTC, by 21st Century Comics. (Trademark of 21st century games, an italian company that published the famous miniature versions of AD&D rules and accessories books)
It should have been a 6 issues serie but only the first two volumes were ever published.
These are hard-covers and mesure 24,5 x 16,5 cm. (and dun ask for inch ! :P)

Script by Alessandro Zeminian and Andrea Verardi.
Art (part 1) by Isabella Dalla Vecchia and Michele Rizzardi
Art (part 2) by Sonia Bernabei and Tatiana Mavaracchio
AND translation by Lucy Lenzi (p.1) and Margherita Monti (p.2)

I share the translators infos because I don t get how WOTC allowed the publishing of these books with such a pathetic level of english. I mean I have no idea on how good was the original script in italian but the render in english let you think it has been translated by some italian high-school student. It s almost correct grammatically tho but... heh... well... read it and make your own opinion. XD

The main surprising thing is the graphic style used... it s completely inspired by japanese manga. But italian-made manga.
We have had lots of european artists that imitated the manga-style and tried to put their own graphic culture in it this last decade... most often with poor success. Imo, it s the case here. It s not that awful, but you can see it s just a pale copy of japanese comics.
And if the artists are different in the 2 volumes, I can hardly decide which one has the best graphics...

Anyway, it was a deliberate and risky choice of the authors and well... all know what to expect when ya start gambling heh... :P

Concerning the story, first point is that it has never been finished... which means it could have turned excellent...or also gone nowhere...
Plot takes place in Anauroch, the huge desert of the Forgotten Realms and we are following a bunch of good (!) thieves and some nomads running after (or the inverse) the sexy chaotic neutral lvl.10 mage bitch Ce'Nedra... whose existence seems to be dedicated in creating shitstorms...

If there weren t some allusions to the Realms' deities and also the characters and monsters' succint descriptive sheets at the end of each volume (only stats on some blur chara sketch, no background heh...), we would have no idea that it s based on Forgotten Realms license.
Ah ! On other hand, it is obviously RPG based... Very like there were players behind the characters explaining to the DM (and rest of the party) all the actions they re doing...and that, step by step...

"Let me roll for traps..."

And well, concerning the environment, imo, it s more Al Qadim inspired than F.R.
It also really reminds me of the first issue of the "New-Sorcerian Series", (13th issue of Sorcerian), 1991 manga published by Dragon Comics. (It was a bit more Ancient Egypt-inspired tho...)

In conclusion, I feel a bit dazed. It s original (almost conceptual XD), it could have been great, lots of ideas, and you can feel the passion and dedication put into its creation but so many mistakes done, unfinished... In the end it s a fail.
Still, I dun regret to have that strange "experiment" on my shelves; worse D&D comics exist...